Tool SMAPI: Stardew Modding API

Discussion in 'Mods' started by ClxS, Mar 6, 2016.

  1. Noxturnum

    Noxturnum Space Hobo

  2. Moragaine

    Moragaine Existential Complex

  3. Noxturnum

    Noxturnum Space Hobo

    i cant find the go button in finder @Moragaine
     
    • paperchamomiles

      paperchamomiles Void-Bound Voyager

      @Noxturnum It's in the menu bar along the top
       
      • Noxturnum

        Noxturnum Space Hobo

        oh actually sorry for bothering you, i figured out how to fix it myself. turns out i was using the wrong fruit trees texture pack (used the CP one instead of the normal) and thats why i was crashing.
         
        • stoned_hobo

          stoned_hobo Intergalactic Tourist

          good evening, i'm having crashes with the game when i go to sleep, before the money gets calculated for the night, or the game saves. i've tried with and without anything in the sell box, and as far as i can tell from the log parser, there doesn't seem to be any issues with the mods themselves? the game crashes on both a relatively new save (y1d4) that always ran with mods, and on an old save that till now ran without mods (y2) but not on a completely fresh save.

          any help would be greatly appreciated~

          Log: https://smapi.io/log/97bec8ca89194458a3c1c3cfbbf33643

          ETA: for what its worth, i get the same errors on both the old, and new save

          ---------------------------------------

          i fixed the problem, i had KeionDryke's dialouge changes and Invatorzen's Dialogue Changes, which probably caused issues, along with keion's being out of date. issue is fixed~
           
            Last edited: Jan 14, 2020
          • SteveKrl

            SteveKrl Intergalactic Tourist

          • Wingyl

            Wingyl Zero Gravity Genie

            Check to make sure it's using an actual audio device that is not muted and is outputting audio, not eg a random soundchip that it thinks is an audio device, or muted speakers when you have headphones.
             
            • SteveKrl

              SteveKrl Intergalactic Tourist

              Thanks! I'll check that. The weird thing is that if I run Stardew without SMAPI, the sound is fine. Is there a setting in SMAPI that selects the audio output? I'm using "steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% as a launch option in Steam. It looks right to me , but did I misplace a comma or something?
               
                Last edited: Jan 15, 2020
              • Wingyl

                Wingyl Zero Gravity Genie

                Generally you need the entire path, including which drive it's on. There is a mod for selecting the audio output device in-game which you can use to see if it's set to something silly, though.
                 
                • heartbreak90s

                  heartbreak90s Intergalactic Tourist

                  i'm having crashes with the game when i go to sleep, before the money gets calculated for the night, or the game saves. i've tried with and without anything in the sell box, and as far as i can tell from the log parser, there doesn't seem to be any issues with the mods themselves?
                   
                  • SteveKrl

                    SteveKrl Intergalactic Tourist

                    Thanks for your help Wing! I did find a solution. You were correct in your initial response. The last paragraph here https://www.stardewvalley.net/stardew-valley-troubleshooting-guide/ (As sound was working with the base game, I hadn't thought to check this). When I opened the volume mixer, I found that "Stardew Valley 1.4.3 running smapi" was muted. I unmuted it and I'm hearing sounds again. Again, thank you so much for your help!
                     
                    • OlimOdan

                      OlimOdan Scruffy Nerf-Herder

                      Hi, my more recent game file is currently missing and no matter how many old back-ups I zip, it goes to an older save so I lost two whole in-game seasons. Is there some way my more current save can be recovered? Thanks!

                      Just in case: https://smapi.io/log/a770370d869549148ae50d5d2f3311d5
                       
                      • Moragaine

                        Moragaine Existential Complex

                      • qnel

                        qnel Intergalactic Tourist

                        I installed dialogue modification mode(contentpatcher,cp) and modified the dialogues.
                        When a character sleeps(save), the game was forced to end. How can I solve this problem?
                        (Several other modes are also installed.)
                         

                          Attached Files:

                        • SamoDan

                          SamoDan Intergalactic Tourist

                          hello idk if this is the right place to ask for help just followed crash logs in smapi link and im trying to fix a problem to the game crashing every time i go to sleep i got the logs rdy if someone needs them i think its due to some mods got 38 installed thank you for any solution found !

                          Edit: FIXED!!!: turns out after 19 hours of crashes i realised it was a dialogue mod that was outdated that made the new update conflict when fixing theater
                           

                            Attached Files:

                            Last edited: Jan 19, 2020
                          • rhids21

                            rhids21 Space Hobo

                            good day \@_@

                            so i run into this problem... ive made a new save game, played for a while, but after running into mid spring(when in the process of going to bed) the game just crash. ive also have some icon display problem like "salmon roe" appear like grass in a parchment. i cant seem to locate what mod that changes the icons(though some of them are fine).
                            link to the log- https://smapi.io/log/25c048b064d94f09bb7ac6ae3d2d0f2f

                            i have no idea what how to fix it. i cant recall what new mod ive added to the game that caused the game crash. please help and thnx in advance \@_@
                             
                            • Wingyl

                              Wingyl Zero Gravity Genie

                            • rhids21

                              rhids21 Space Hobo

                              aye thnx for the reply, but it didnt work for me(well not slightly i guess, it did help somehow). so it turns out the error from the log has a missing file "ShearedWhite Cow.xnb" file missing.. (ive tried reading the error log again at the red text) welp, i just copy-pasted the wite cow.xnb file and renamed it sheardwhite cow.xnb and the error got fix. weird error, since im only using smapi and the mod folder. probably caused by animal girls mod? idk @_@" anyways, thnx again.
                               
                              • clay66666

                                clay66666 Space Hobo

                                need help!!, crash problem.
                                The game failed to launch: System. AccessViolationException: try to read or write protected memory. This usually indicates that other memory is corrupted.
                                In Microsoft, Xna Framework. Audio. UnsafeNativeMethods. Cue. SetVariable (UInt32 hCue, String String, Int32 length, Single variable)
                                In Microsoft, Xna Framework. Audio. Cue. SetVariable (String name, Single value)
                                In StardewValley. CueWrapper. SetVariable (String var, Single val) location C: \ GitlabRunner \ builds \ Gq5qA5P4\0 \ ConcernedApe \ StardewValley, Farmer, Farmer \ CueWrapper cs: line number 60
                                In StardewValley. BellsAndWhistles. AmbientLocationSounds. Update (GameTime time) location C: \ GitlabRunner \ builds \ Gq5qA5P4\0 \ ConcernedApe \ StardewValley, Farmer, Farmer, BellsAndWhistles \ AmbientLocationSounds cs: line number 69
                                In StardewValley. GameLocation. UpdateWhenCurrentLocation (GameTime time) location C: \ GitlabRunner \ builds \ Gq5qA5P4\0 \ ConcernedApe \ StardewValley, Farmer, Farmer, Locations \ GameLocation cs: line number 2332
                                In StardewValley. Locations. BuildableGameLocation. UpdateWhenCurrentLocation (GameTime time) C: \ GitlabRunner \ builds \ Gq5qA5P4\0 \ ConcernedApe \ stardewvalley, Farmer, Farmer, Locations \ BuildableGameLocation cs: line number 211
                                In StardewValley. Farm. UpdateWhenCurrentLocation (GameTime time) location C: \ GitlabRunner \ builds \ Gq5qA5P4\0 \ ConcernedApe \ StardewValley \ Farmer, Farmer, Locations, Farm. Cs: line number 1793
                                In StardewValley. Game1. UpdateLocations (GameTime time) location C: \ GitlabRunner \ builds \ Gq5qA5P4\0 \ ConcernedApe \ StardewValley, Farmer, Farmer, Game1. Cs: line number 5024
                                In StardewValley.Game1._update(GameTime GameTime) location C: GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\ StardewValley \Farmer\Game1. Cs: line no. 3555
                                In StardewValley. Game1. Update (GameTime GameTime) location C: \ GitlabRunner \ builds \ Gq5qA5P4\0 \ ConcernedApe \ StardewValley, Farmer, Farmer, Game1. Cs: line number 2875
                                In StardewModdingAPI. Framework. SGame. Update (GameTime GameTime) location C: \ source \ _Stardew \ SMAPI \ SRC \ SMAPI \ Framework \ SGame cs: line number 734
                                In Microsoft, Xna Framework. Game. Tick ()
                                In Microsoft, Xna Framework. Game. HostIdle (Object sender, EventArgs e)
                                In Microsoft, Xna Framework. GameHost. OnIdle ()
                                In Microsoft, Xna Framework. WindowsGameHost. RunOneFrame ()
                                In Microsoft, Xna Framework. WindowsGameHost. ApplicationIdle (Object sender, EventArgs e)
                                In the System. Windows. Forms. Application. ThreadContext. System. Windows. Forms. UnsafeNativeMethods. IMsoComponent. FDoIdle (Int32 grfidlef)
                                On the System.Windows.Forms.Application.Com ponentManager. System. Windows. Forms. UnsafeNativeMethods. IMsoComponentManager. FPushMessageLoop (IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
                                In the System. Windows. Forms. Application. ThreadContext. RunMessageLoopInner (Int32 reason, ApplicationContext context)
                                In the System. Windows. Forms. Application. ThreadContext. RunMessageLoop (Int32 reason, ApplicationContext context)
                                In the System. Windows. Forms. Application. The Run (Form mainForm)
                                In Microsoft, Xna Framework. WindowsGameHost. The Run ()
                                In Microsoft, Xna Framework. Game. RunGame (Boolean useBlockingRun)
                                In Microsoft, Xna Framework. The Game. The Run ()
                                In StardewModdingAPI. Framework. SCore. RunInteractively () location C: \ source \ _Stardew \ SMAPI \ SRC \ SMAPI \ Framework \ SCore cs: line number 328
                                [20:03:43 INFO SMAPI] Game has ended. Press any key to exit.
                                 

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