Tell me where you heard this. Cite a source from the developers. Or stop claiming that you speak for the devs (or prove that you do). I'll be honest and say I don't read all of the forums, so if they said this I'd be more willing to agree with you. I'll agree that spawn control is a non-obvious strategy, but I'd say that it fits well with sniper's kit since he is suited to dealing with enemies in large open spaces and by allowing spawns to occur there is an effective way to deal with enemies. If you are saying it isn't intended to fight enemies in wide open spaces, then I'd only assume that the intent of the developers is to fight directly in the "jar of ants" as you call it. If that were true, I'd be shocked. Besides, to have unlocked sniper, the player has to have beaten the game once, so we can't expect them to be unable to learn the game.
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First, let me just say that I agree that controlling spawns is a helpful strategy. The only thing I disagree with is your assertion that being able to do so immediately excuses the Sniper's flaw of being unable to fight in a Jar of Ants. Most importantly because, as I've mentioned before, SPAWN CONTROL IS NOT A RELIABLE STRATEGY.
As to why I "think" Spawn Control is not intended in the game? Look at literally EVERY OTHER CHARACTER. They have no problems fighting in a Jar of Ants, because they all have skills available to them that allow them to function in one without immediately putting themselves in suicidal danger.
The Sniper is the ONLY character where Spawn Control becomes a "necessary" tactic. If only ONE character out of ten requires you to try manipulating the way enemies APPEAR (read that sentence out loud. Maybe you'll understand), doesn't that seem like maybe it isn't meant to be a valid strategy at all?
No developer wants you to cheat your way through the game by having enemies SPAWN on YOUR terms. They want you to fight through challenges the way they set them up, in areas they devised specifically to give you a hard time. There are lots of small ledges and pits specifically to "catch" monsters and force you to fight in them. The very design of the game allows for a multitude of "Jar of Ants" situations and that alone is proof enough that nobody wants you 'controlling' spawns to avoid them.
I mean, if you want me to go grab a dev and have him tell you TO YOUR FACE "No, we did not intend Spawn Control to be a required strategy to beat the game", then of course you're out of your goddamn mind unless I get lucky and one of them happens to be reading. What're the odds of that, really?
And if you think what I say about spawn control is "speaking for the devs", who are YOU to talk? You think Spawn Control IS an intended strategy? Isn't that ALSO "speaking for the devs"?
If you want to get into who's being high and mighty we're BOTH guilty, technically. So I wouldn't try pulling that "don't think you can speak for the devs" bullcrap in an argument like this.
Ignoring this obviously vitriolic part of my post, let me get back to my original suggestion. The main feature was a bonus of some sort on kill. I suggested damage since it avoided giving him aoe, but gave him the ability to clear large crowds of enemies anyway. If you think that aoe damage is necessary instead, then give his bullets stacking aoe on kill. It might turn ridiculous, but it might solve his problem.
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The reason Sniper can't survive in a Jar of Ants isn't because of a lack of AOE. It's a lack of safety. Completely. Giving him more AOE just means he dishes out a little more hurt before dying.
Honestly, I agree that I'd like to see the Sniper have more AOE, but I'd prefer he have better survival first.
Last edited: Nov 25, 2013