Agreed.
Lets take a simple example. Say you have 10 or so mobs all clustered together on one of the many small platforms that exist on certain parts of the maps and these are the only mobs left alive after the teleporter timer has ended (and therefore you
must kill them). There is no platform on either side for you to safely snipe from, and it is too high off the ground for you to do jump shots.
Lets look at some of the options available to all the classes, shall we? I even color coded them based off difficulty (Cyan>Green>Yellow>Red. Cyan is really easy, Red means it is so hard it will probably end your run).
Commando: Kite the giant pack from side-to-side of the small platform using FMJ, you will most likely take a good bit of damage as you might not have your evasion skill up in time for every dodge, but it is still quite manageable.
Enforcer: You can kite with your stun grenade + shotgun knockback and use your shield, should be a pretty easy time.
Bandit: Your grenade, while not as good as FMJ at dealing with packs, is still quite effective you will probably take out most of the mobs with your basic attack though, as it is pretty damn good.
Huntress: Shoot backwards.
HAN- Your punch and your hammer do really good AoE damage, and you can use your little drone buddies to heal up if you take too much damage from the concentrated fire.
Engineer: Turrets, mines, homing rockets that clip through terrain. You have options and do not need to put yourself at risk in any way.
Sniper: Lure the mobs to one side of the small platform, then quickly flip towards the other one and start charging your steady aim, try to release before taking fatal damage to kill one (maybe two) enemies. Wait for regen and then rinse and repeat another 9 or so times. Don't mind the fact that you just lost about 5-10 minutes with absolutely no gain, meanwhile skirting on the edge of death the whole time because of the fact that the enemies are murdering you during the charge time.
Miner: Everything this guy does is AoE and is good at avoiding attacks. No special strategies needed here as long as you have a basic idea of how to not get hit using your skills (not hard seeing as two of them make you invincible, and the last one lauches you into the air).
Acrid: Quite possibly the easiest class to deal with this kind of situation, just spread your slime over the small area and fire your epidemic into the fray, now you can stand off to the side and watch all the enemies die with no further input from you.
Mercenary: Your whirling blades and your dash slash skill (forget what its called) are fantastic for this type of situation, just don't bother using your 4th skill unless you have the ancient scepter as without it, it is pretty bad at mobbing.
The Commando, Bandit and Huntress also benefit quite a lot from range like the sniper, however they do not rely on it (and the huntress can shoot backwards, so its even less important for her).
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