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Closed [Solved] Win64 not loading mods in order based on dependencies...

Discussion in 'Starbound Support' started by thakyZ, Mar 23, 2015.

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  1. thakyZ

    thakyZ Cosmic Narwhal

    The windows 64-bit version of Starbound (both the server and the opengl versions) do not load any mod in order based on their dependencies, and only the windows 32-bit versions do... And I would like them to load in the correct order because the 32-bit versions for my server lag everyone but the 64-bit doesn't. And the only way I can think of getting around this is renaming the mod folders to have symbols in the beginning of their names so that they forcibly load in the correct order.
    Also can someone help me come up with a better way than just using the 32-bit versions or renaming the folders so that they look like this ^Mod1, `Mod2, %Mod3
     
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    Best Answer
  3. thakyZ

    thakyZ Cosmic Narwhal

    OHHHH.... I had read that article, but I didn't see that part, It seems my eyes don't like how that page is layed out.
    I will try that out when I get home and if it works after then I will make this a solved topic, or you can do that...

    EDIT: Yep it worked thanks, I didn't know that...
     
    Last edited: Mar 23, 2015
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