Hello, Log Host: https://smapi.io/log/c9f4b695932c4ae89c4f16bca893fdba Log Friends: https://smapi.io/log/6860743e93ff4bc884d6aee4f556e672 But friends get an error when they log in and I don't find the problem it shows them: [Json Assets] Loading stuff early (MP client) [Json Assets] Adding default/leveled recipes [SpaceCore] This mod failed in the GameLoop.SaveLoaded event. Technical details: System.InvalidOperationException: Can't use Helper.Data.ReadSaveData because this isn't the main player. (Save files are stored on the main player's computer.) à StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadSaveData[TModel](String key) dans C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\DataHelper.cs:ligne 85 à SpaceCore.SpaceCore.onSaveLoaded(Object sender, SaveLoadedEventArgs e) dans G:\StardewValley\Mods_1.4\SpaceCore_SDV\SpaceCore.cs:ligne 168 à StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.<Raise>b__1() dans C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:ligne 106 à StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) dans C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:ligne 87 à StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.<Raise>b__0() dans C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:ligne 106 [NPC Map Locations] Adjusted markers for Robin, Wizard [NPC Map Locations] Handled tracking for custom locations: BlueMoonVineyard, Desert, Farm, ForestWest, GrampletonFields, LostWoods, ShearwaterBridge, SpriteSpring, TownEast. [NPC Map Locations] Using recolored map maps\flashShifter.stardewValleyExpandedCP\spring_map.png. [NPC Map Locations] Unknown location: FarmHouse. And when we save: [SpaceCore] Doing skill menus [SpaceCore] This mod failed in the GameLoop.Saved event. Technical details: System.ArgumentNullException: La valeur ne peut pas être null. Nom du paramètre : path1 à System.IO.Path.Combine(String path1, String path2) à SpaceCore.SpaceCore.onSaved(Object sender, SavedEventArgs e) dans G:\StardewValley\Mods_1.4\SpaceCore_SDV\SpaceCore.cs:ligne 250 à StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.<Raise>b__1() dans C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:ligne 106 à StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) dans C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:ligne 87 à StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.<Raise>b__0() dans C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:ligne 106
SpaceCore complains about existing if you're not the host in Multiplayer; SpaceChase is probably going to fix it eventually, but in the meantime SpaceCore grumbles in red in the log about not being the host but continues to work fine.