This mod aims to make spawning NPC's for your villages much more precise, while still maintaining a "logical" approach to how these spawners are aquired (costs, access). On release, I will have at least fifty-four (54) spawners ready for you to populate villages with, from the common villager, to the rare and mysterious Wizard, weapon selling pirates, and happy-go-lucky musicians. But of course, first you need to know the secrets of the art of spawning. Simply dropkick a Capture Station* into a furnace, and let it cook for a while. When the screen is nice and purple, pull it out and introduce yourself to the Digital Spawner Creation Station (Or DSCS for short.)! Just pull up a schematic and let yourself feel the magic!** All the spawners require a minimum of two things: The first is a Blank Spawner, crafted from 20 steel bars and 500 pixels. The second is a Sandstone statue of the race you wish to spawn. Don't have a statue? We've got you covered! All the high quality statues you could ever need are in your grasp for a simple trade of 50 fine sand, and 50 sandstone! Once you have these items, check our handy-dandy notebook on all things Spawner-style, located on page 3 of your DSCS manual.*** For those who don't have the manual, here's a quick rundown of the items for each spawner type. Breakdown: Villager: Just the base ingredients! Guard: Inferior Brain (Credit: LowestFormOfWit) Chef: Starter Food of the chosen race (not the Wheat, the other starter food) Wizard: One Wizard Eyeba--Hat Doctor: Medkit Stims: 1 of each Stimpack (How many are you hording in that toolbelt of yours anyways?) Tools: A silver pickaxe (Cmon, you should have hundreds of these by now!) Musical: A Broken Instrument (Through the FIRE and FLAMES can only be played on top of a FURNACE so many times...) Pirate: A box of Blade Parts and Gun Parts (you should know how to get these by now.) TO DO LIST: Pirate Vendors: Still working on it. it'll be some time here, mateys! Normal Weapon/Armor vendors: Still working on them too. Clothing Vendors: 10 fabric (Still have some time before these be ready too!) ...and whatever else I can think of/what's suggested To install, just unzip the spawnbound.zip into your /mods folder, and get cooking. Literally. DO NOT TRY TO SPAWN MORE THAN 12 NPC's AT A TIME! YOU CAN POSSIBLY LOSE YOUR HOMEWORLD! IF DONE ON YOUR SHIP YOUR CHARACTER IS TOAST! *Pending. I like the thought of drop-kicking a crafting station into a hot furnace and melting it into something else. **If you randomly combust due to pulling the DSCS out of a thousand degree furnace, THIS IS NOT THE MAGIC WE MEANT! ***We may have forgotten to send out the manuals..
This space reserved for FAQS and other interesting Tidbits I deem useful. Also I hope I'm not too Screenshot happy.
I installed the mod but when i put the capture pod in the furnace i get only a generic item. What's wrong?
I don't know, nor will I know for another 2-3 days, as my computer with all my stuff is in the shop. Sorry everyone, just hold out a little longer!
Sorry, I've Googled extensively, but as long as you already have a thread for these- HOW do you get Blade Parts and Gun Parts?
Throw a sword/gun into the furnace, and no need to apologize. Do note that the mod is likely broken due to the new way mods work, but I will be fixing it up/getting back to work on it when my computer gets back from the shop.
I am contemplating reviving this. Finally got a computer that's decent (and less delicate, could literally drop kick it with no bad effects.). Since I've been meddling with vanilla for some time, I think it's time to bring this back into use.
I for one would like to see this mod brought back to life! Villages would be much easier to make with this mod, and would feel more homely.
I decided last night to re-take up the torch, and have began to work on this again. However, this time I have a bit more understanding of the game, and can now bend things in more ways, like quests and codexes. EDIT: I am looking for ASSISTANCE For resurrection.