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Bug/Issue Starbound crashing halp :(

Discussion in 'Starbound Support' started by EnderDiego13, Sep 6, 2017.

  1. EnderDiego13

    EnderDiego13 Space Spelunker

    Hello there reader, if you are interesting on helping me here's my problem:
    Sometimes when I try to play normaly or start the missions for the artifacts, my log is here for anyone to see

    Send help please
    -EnderDiego13
     

    Attached Files:

  2. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

    What were you doing? Sometimes Starbound randomly crashes for stupid stuff. Once I tried putting a hammer in a chest, didn't put it in a slot (my mouse slipped and I pressed on ui space) and it crashed with a fatal error.
     
  3. EnderDiego13

    EnderDiego13 Space Spelunker

    I sometimes just walk arround and randomly BOOM crash
     
  4. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

    Looking at the attached file, you went through a bit of trouble to make it slightly easier to read (one line of space between lines). If I did that for some of my logs, it would take maybe an hour or so. But that was a while ago. Anyway, This line may be of importance:
    Code:
    [3] 773a50d2 RtlWalkFrameChain
    
    Looks like an error with "walk frame chain". I'm thinking that there may be an issue with humanoid.config, in the main packed file. If you haven't unpacked the assets (which I highly suggest that you do), the file directory would look like: (comments in <>)
    Code:
    "C<you may have something different, mine's a C>:\Program Files (x86)\Steam\steamapps\common\Starbound <or Starbound - Unstable>\assets\packed\humanoid.config"
    
    And humanoid.config looks like this:
    Code:
    {
      // Configuration data for the humanoid renderer.  All values in pixels.
    
      // Offset applied to all pieces.  Half a pixel up to correct for the humanoid
      // frames being an odd number of pixels, so the bottom of the collision poly
      // would otherwise be not at a whole pixel boundary.
      "globalOffset" : [0.0, 0.5],
    
      "headRunOffset" : [1, 0],
      "headSwimOffset" : [1, 0],
    
      // Offset for hair and chest when running or falling
      "runFallOffset" : 1,
      // Offset for hair and chest when ducking
      "duckOffset" : -8,
      "headDuckOffset" : [1, 0],
    
      "sitOffset" : -1,
      "layOffset" : -1,
      "headSitOffset" : [0, 0],
      "headLayOffset" : [0, -1],
    
      "recoilOffset" : [-1, 0],
    
      // Walking sequence for front and back arms
      "armWalkSeq" : [2, 1, 2, 3, 4, 5, 4, 3],
      "armRunSeq" : [2, 1, 2, 3, 4, 5, 4, 3],
    
      // Used for bobbing hair, chest armor, and center of rotation.
      "walkBob" : [-1, -2, -1, 0, -1, -2, -1, 0],
      "runBob" : [-1, 0, -1, -2, -1, 0, -1, -2],
      "jumpBob" : 1,
    
      "swimBob" : [0, -1, -2, -1, 0, 0, 0],
    
      "frontArmRotationCenter" : [-3, -1],
      "backArmRotationCenter" : [-2, 0],
      // The anchor for items held in the front hand
      "frontHandPosition" : [8, -3],
    
      // The pixel difference between the front and back arms, all data for the
      // back arm is calculated by adding this offset to the front arm values.
      "backArmOffset" : [3, 0],
    
      "mouthOffset" : [0, 3],
      "feetOffset" : [0, -20],
    
      "headArmorOffset" : [0, 3],
      "chestArmorOffset" : [0, -2],
      "backArmorOffset" : [-6, -2],
      "legsArmorOffset" : [0, -12],
    
      "vaporTrailFrames" : 8,
      "vaporTrailCycle" : 0.5,
    
      "deathParticles": "deathPoof",
      "particleEmitters": {
        "deathPoof" : {
          "particles" : [
            {
              "particle" : {
                "type" : "animated",
                "animation" : "/animations/playerdeath/playerdeath.animation",
                "size" : 1,
                "angularVelocity" : 0,
                "fade" : 1,
                "destructionTime" : 1,
                "position" : [0, 0],
                "initialVelocity" : [0, 0],
                "finalVelocity" : [0, 0],
                "approach" : [1, 1],
                "timeToLive" : 1.0,
                "layer" : "middle"
              }
            }
          ]
        }
      },
    
      "humanoidTiming" : {
        // Idle, Walk, Run, Jump, Fall, Swim, SwimIdle, Duck, Sit, Lay
        "stateCycle" : [1.0, 0.75, 0.75, 0.25, 0.25, 0.50, 0.50, 1.0, 1.0, 1.0],
        "stateFrames" : [1, 8, 8, 4, 4, 7, 2, 1, 1, 1],
    
        // EmoteIdle, Blabbering, Shouting, Happy, Sad, NEUTRAL, Laugh, Annoyed, Oh, OOOH, Blink, Wink Eat Sleep
        //          , normal    , caps    , :)   , :'(, :|     , :D   ,        , :o, :O  ,      , ;)
        "emoteCycle" : [1.0, 0.3, 0.3, 0.3, 1.0, 0.3, 0.5, 1.0, 1.0, 1.0, 1.0, 0.5, 0.3, 1.0],
        "emoteFrames" : [1, 2, 2, 2, 5, 2, 2, 2, 2, 3, 3, 5, 2, 2]
      },
    
      "personalities" : [
        [ "idle.1", "idle.1", [0, 0], [0, 0] ], //standard
        [ "idle.2", "idle.2", [-1, 0], [0, 0] ], //confident
        [ "idle.3", "idle.3", [-1, 0], [0, 0] ], //gunslinger
        [ "idle.4", "idle.4", [-1, 0], [0, 0] ], //heroic
        [ "idle.5", "idle.5", [0, 0], [0, 0] ], //scared
        [ "idle.2", "idle.5", [-1, 0], [0, 0] ], //wonderful
        [ "idle.4", "idle.3", [-1, 0], [1, 0] ], //prepared
        [ "idle.5", "idle.2", [0, 0], [0, 0] ], //fabulous
        [ "idle.4", "idle.1", [0, 0], [0, 0] ], //stoic
        [ "idle.5", "idle.3", [0, 0], [2, 0] ] //nervous
      ],
    
      "movementParameters" : {
        "standingPoly" : [ [-0.75, -2.0], [-0.35, -2.5], [0.35, -2.5], [0.75, -2.0], [0.75, 0.65], [0.35, 1.22], [-0.35, 1.22], [-0.75, 0.65] ],
        "crouchingPoly" : [ [-0.75, -2.0], [-0.35, -2.5], [0.35, -2.5], [0.75, -2.0], [0.75, -1], [0.35, -0.5], [-0.35, -0.5], [-0.75, -1] ],
        "mass" : 1.6,
    
        // should keep the player from teleporting through walls
        "maximumCorrection" : 3,
        "maxMovementPerStep" : 0.4,
    
        "liquidFriction" : 13.0,
        "normalGroundFriction" : 35.0,
    
        "groundForce" : 250.0,
        "airForce" : 50.0,
        "liquidForce" : 80.0
      }
    }
    


    So maybe the humanoid.config file is messed up for you?

    Oh, also, one more thing before I fill the screen or sound like I'm rambling:

    Your log contains this:
    Code:
    [19:03:10.138] [Info] Application: Enabling VSync with late swap tearing
    [19:03:10.138] [Info] Application: Enabling VSync late swap tearing failed, falling back to full VSync
    
    If that may have something to do with this.
     
  5. EnderDiego13

    EnderDiego13 Space Spelunker

    It's a .PAK archive and I dont know what type of program it uses, I tried to oppen it with winrar, no luck
     
  6. SpazDiesFirst360.0

    SpazDiesFirst360.0 Phantasmal Quasar

  7. EnderDiego13

    EnderDiego13 Space Spelunker

    I used the code rihnoceros made, let me test the game nao
     

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