RELEASED StarDew Valley ModManager(SDVMM) 3.1c

ModManager that as of now supports XNB/SMAPI and Storm (needs testing)

  1. yuukiw

    yuukiw Scruffy Nerf-Herder

  2. yuukiw

    yuukiw Scruffy Nerf-Herder

  3. Mane

    Mane Void-Bound Voyager

    Help please, I'm getting this error when I try to delete CJBCheatsMenu...


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: InvalidArgument=Value of '1' is not valid for 'index'.
    Parameter name: index
    at System.Windows.Forms.ListBox.ObjectCollection.get_Item(Int32 index)
    at SDVMM.MainForm.delm_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SDVMM
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Mane/Stardew%20Valley/SDVMM.exe-21-1-4g.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Deployment
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.IO.Compression.FileSystem
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll
    ----------------------------------------
    System.IO.Compression
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
    • yuukiw

      yuukiw Scruffy Nerf-Herder

      did the update fix it?
       
      • bulbaswat

        bulbaswat Scruffy Nerf-Herder

        I am getting this error when I try to add an xnb mod to it. upload_2016-3-19_0-53-0.png

        Oh, and I have tried restarting it multiple times.
         

          Attached Files:

          yuukiw likes this.
        • yuukiw

          yuukiw Scruffy Nerf-Herder

          did the update fix it?
           
          • bulbaswat

            bulbaswat Scruffy Nerf-Herder

            I just tried it again after updating, it gave the same error. However I also thought of something. Would it perhaps be giving such an error because I already have the xnb mod installed from before getting the mod manager?
             
            • yuukiw

              yuukiw Scruffy Nerf-Herder

              It shouldnt.
               
              • bulbaswat

                bulbaswat Scruffy Nerf-Herder

                The only mods I'm getting a problem with are ones I made myself. The ones I downloaded off here work just fine with it. Could it be I did something wrong when making them? They seem to work fine when I have them in game.
                 
                • yuukiw

                  yuukiw Scruffy Nerf-Herder

                  What is the file extension?
                   
                  • bulbaswat

                    bulbaswat Scruffy Nerf-Herder

                    For my mods? The ones I'm trying to do are just normal xnb's. One is a dog replacer to make it mightyena, the other is the cursors file to make the dog icon a mightyena icon.
                     
                    • yuukiw

                      yuukiw Scruffy Nerf-Herder

                      is the name correct?
                       
                      • bulbaswat

                        bulbaswat Scruffy Nerf-Herder

                        I think so. Here's the names for the animal mods I have tried to add
                        upload_2016-3-19_17-37-42.png
                         
                        • yuukiw

                          yuukiw Scruffy Nerf-Herder

                          thats properly the issue. the manager requires that the mods name equals the file name of the original
                           
                          • bulbaswat

                            bulbaswat Scruffy Nerf-Herder

                            But doesn't that make it difficult to distinguish between multiple mods that change the same thing?
                             
                            • yuukiw

                              yuukiw Scruffy Nerf-Herder

                              hence the not being able to deactivate XNBs and just install/delete it. But i am also fairly unsure if the backuping works like intended.

                              The generall problem with XNB is that i cant find a effective way to let the programm automaticly figure out where a mods should go.
                               
                              • bulbaswat

                                bulbaswat Scruffy Nerf-Herder

                                Well, at least now I know what the problem I was having, and I thank you for that.
                                 
                                • yuukiw

                                  yuukiw Scruffy Nerf-Herder

                                • cdaragorn

                                  cdaragorn Void-Bound Voyager

                                  I suddenly started getting this exception every single time I run this. This didn't happen until sometime recently, seems to be related to the auto-update.

                                  System.NullReferenceException: Object variable or With block variable not set.
                                  at Microsoft.VisualBasic.CompilerServices.Symbols.Container..ctor(Object Instance)
                                  at Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateGet(Object Instance, Type Type, String MemberName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments, Boolean[] CopyBack)
                                  at SDVMM.MainForm.checkSmapiUpdate()
                                  at SDVMM.MainForm.SDVMM_Startup()
                                  at SDVMM.MainForm._Lambda$__1(Object a0, EventArgs a1)
                                  at System.Windows.Forms.Form.OnShown(EventArgs e)
                                  at System.Windows.Forms.Form.CallShownEvent()
                                  at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
                                  at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
                                  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                                  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                                  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                                  at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
                                  at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
                                   
                                  • Sleyermeister

                                    Sleyermeister Poptop Tamer

                                    Me too, and the link to download 1.5 links to 1.4g
                                     

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