antonsenlarsen updated Survivalist Mod with a new update entry: 0.925 Broken Lantern Read the rest of this update entry...
Hello. Sorry for late reply. I fixed several of the issues you mentioned in the newest update. Large Dungeons are not removed, but are usually much further away from spawn than vanilla
i thought of another idea for this maybe make it were vines can grow back if you leave some behind so you dont have to go to far looking for vines but it will take about 5 mins for one to grow back i think this would be kinda cool dont really k now if it will likely go with the theme of survivalist thanks for making this mod ive played this for about 250 hours of this mod alone its awesome
That miiight be because ur old character use the old tier unlocking.. hmmm.. well. I guess ull have to get to tier 4 then unfortunately
I'll pm u with a unpacked version. But, I wont have time to personally upload unpacked versions just for you in the future. Why doesn't the packed work for you?
still planning on how to make SP farmables or something without it destroying the game. I have no way of limiting amount of farmables and such that I know of atm. Which means if I make such a farmable it will give the player unlimited exponential SP growth.
Just make farmables only give small amounts or next to no SP growth. Killing a monster gives like 10-30 already, just make each plant only give 1-5 SP per. It's really not that difficult, and besides the monsters never stop coming so it's not like the hunters won't be drowning in SP anyways.
if i make a farmable that drops 3 SP and seed. it will drop 3 SP the first time 6 SP the next, then 12 SP, then 24, then 48, then 96, then 192... and so on. in a few hours you'll have unlimited SP.
Since the last update i can't find any copper ore on tier 1. I have plenty of iron and coal, i've tried several planets, run them from surface to core and nothing (not even one copper ore). i'm having bad luck, or is something wrong?