So, they've been working on monster AI recently and I thought this could be funny. Here's the thing: Mobs target priority differs between players either depending on the held item or armor.Like the player with less armor pieces(I mean less armor slots used), or the player with raw meat in hand. Think of monster hunter, there could be an item to attract mobs. Pherormones, bait meat etc. Just a thing to add strategy to the fight, probably would be more effective with bosses tough.