Lord Ironborne submitted a new mod: The Aether Mod - Adventure, danger, and mystery await in the depths of the Aether! Read more about this mod...
Thx I hope to add new content soon. I'm working on minidungeons atm, but I'd like to add armor as soon as possible
Cool. Definitely want armor and dungeons. Is there any chance it will also have a steam workshop version?
Really nice so far, hopefully it becomes more fleshed out as time goes on. One thing though, when using this mod with FU it seems to bug the star map UI specifically freezing the interface when trying to view FU specific celestial bodies (Stars,planets,moons,ships). Besides that i enjoyed this alot without using FU.
Lord Ironborne updated The Aether Mod with a new update entry: 0.1.0 Read the rest of this update entry...
Lord Ironborne updated The Aether Mod with a new update entry: Bug Fixes, Pickaxes, n' More Read the rest of this update entry...
Amazing so far, but there are a few issues. (I have FrackinUniverse installed, so that could be the cause for these three) Aether planets don't show up when I click on a star, I have to travel there in order to see if there is an Aether planet in that system. And if I left-click on the Aether planet, the navigation UI freezes. Also when I have past a certain number of mods installed with FrackinUniverse (the total amount of items read as mods in the mods folder, the sizes don't matter), the navigation UI is shifted downward (everything except the UI frame), and freezes whenever I click on a FrackinUniverse object (stars, planets, stations...) [Vladimier's issue]. Now for some smaller things, the spawnrate for swets is pretty high, you might want to lower it, if possible. Also there seem to be a lot of avian villages on Aether planets, while I was exploring the planet, there was just one after another, I'm not sure if you intended that. The mine from lush planets seem to generate in Aether planets as well. A suggestion, swet jelly, a food item (or ingredient) dropped by swets, to make some nice candy with. (from the last update of the Aether II before they turned the mod into something completely different). Can't wait to see some more updates, as I am (or was) a big fan of the Aether in Minceraft!
Lord Ironborne updated The Aether Mod with a new update entry: Frackin' Fix Read the rest of this update entry...
Working on some decorative block variants and swet jelly now. Thx for the feedback everyone. I'll try to add some custom Structures and new passive mobs as well.
Lord Ironborne updated The Aether Mod with a new update entry: Sheep and Seeds Read the rest of this update entry...
This is not good. Your mod files are missing radio messages. There's no "radiomessages" folder in the mod root (this would be found in [mod assets folder or .pak]\radiomessages, e.g. FrackinUniverse‑5.6.417\radiomessages) Edit; Ardiomessages
No radiomessages you say? Has this crashed the game or otherwise interfered with your play? It didn't seem to affect much for me.