Awhile ago, I found 2 Capture Pods in a Chest during random exploring on a Titanium Tier Planet I forget what kind now. I made sure to be patient with them & make them count... & my first ever capture was a Shark Dog! Eventually I made it to the Durasteel Tier & shortly after Beaming down onto my first Jungle Planet, I found a Adult Poptop & successfully caught him/her, thus imho making my 2nd Capture Pod count! During later exploration around this same Planet I meant to throw out my Adult Poptop I had Equipped with a found Healing 2 Collar but screwed up & accidentally threw out my Shark Dog instead. He got Poisoned before I could call him back. From now on, every time I call him out, he has the Blinkie Green Status Indicator on his Body for being Poisoned even though he (should) have no more Poison Status on him. This took place in Full Vanilla SP Play, Full Screen Mode. Reproducibility untested cause I have no additional Shark Dogs at this time. My OS is Windows 10 Home 64-bit. He's never yet fainted, i've later on got the Pet Healing Station Crafted & that did not cure the Blinkie Status on him, I have no idea which of the 2 Blink States, Green or Not Green he was in as I called him back after he got Poisoned, & it's funny having him Tethered to a Pet Tether having him run back & forth blinking nonstop. Nonetheless, bugs left unchecked beget Bugs, so this might warrant a fix. Will ya Devs need anything from me File-wise? Many thanks for your time.