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RELEASED The Viera of Ivalice 1.3.21

Starlight adventures of the Ivalice Alliance

  1. AmazonValkyrie

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    AmazonValkyrie updated The Viera of Ivalice with a new update entry:

    Fix & additions

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  2. AmazonValkyrie

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  3. AmazonValkyrie

    AmazonValkyrie Spaceman Spiff

    AmazonValkyrie updated The Viera of Ivalice with a new update entry:

    Additional Fixes

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  4. AmazonValkyrie

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    AmazonValkyrie updated The Viera of Ivalice with a new update entry:

    Even more fixes

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  5. AmazonValkyrie

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    AmazonValkyrie updated The Viera of Ivalice with a new update entry:

    Ship fix

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  6. AmazonValkyrie

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    AmazonValkyrie updated The Viera of Ivalice with a new update entry:

    Re-uploading due to report of errors after last update

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  7. AmazonValkyrie

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    AmazonValkyrie updated The Viera of Ivalice with a new update entry:

    Fixes

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  8. AmazonValkyrie

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  9. AmazonValkyrie

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    AmazonValkyrie updated The Viera of Ivalice with a new update entry:

    Hairstyles

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  10. AmazonValkyrie

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    AmazonValkyrie updated The Viera of Ivalice with a new update entry:

    1.3.21

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  11. SacredCaedeus

    SacredCaedeus Phantasmal Quasar

    How goes the bug squashing? I've been waiting until things looked stable before adding this to a new playthrough. Since updates appear to have slowed/stopped I'm left wondering if bug squashing has been somewhat finished, or if the project is on hold again for this or that reason.
     
  12. AmazonValkyrie

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    Since the giant update, a lot of bugs have been taken care of, so it's a pretty stable experience now. More content is in the tubes ^_^
     
  13. SacredCaedeus

    SacredCaedeus Phantasmal Quasar

    Something I've noticed is that some furniture and workbenches have alignment issues. They seem to be slightly off center of where you'd think they might be. The warren entrance also has a collision problem on its "back" that I think need looking at. You can walk through it one way, but not the other.

    The medical "bench" in the screenshots I provided is oddly aligned, and so is the loom. You may want to adjust them slightly, because it makes putting them on shelves or tables look... bad. Like hanging off one end of a shelf/table bad.

    The crafting manual that's supposed to teach Fran's set results in being able to craft perfectly generic items.

    Also might wanna take a look at planet generation. Had a tier 4 majestic forest planet spawn in a gentle star system, and the planet took up a large chunk navigation screen, making it almost impossible to see other orbiting bodies near it. Also clicking onto it is difficult because if it isn't clicked just right, you end up zooming out instead.
     

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    Last edited: Jul 10, 2025
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  14. AmazonValkyrie

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    Thanks for reporting all this ^_^

    Yeah, alignment issues with the crafting tables have been something we've struggled with. Part of the trouble lies with ensuring the best alignment as crafting tables upgrade, especially if the dimensions of the object change from upgrade to upgrade, and things with placement positions don't work as intuitively as one might think on upgradeable objects. I think it's also visible with the stone hearth.

    As for Fran's armor, several users have reported issues with it, but I have not been able to replicate the problems on my end. In my own testing, the outfit is completely craftable and dye-able, making it difficult to figure out the real problem. Are you using other mods by any chance? Still trying to pin this one down. Some people report an error in their log regarding the color options on this set.

    I believe I made it so Majestic Forests can't spawn in a gentle star system anymore, so that's strange. Hmmm. I'll look at it's generation again. I also haven't replicated this navigation screen issue. One person reported it a short while ago, but I have never experienced it nor been able to replicate the problem. I will take a closer look at this.

    I do hope you're enjoying the mod regardless of these problems. I will endeavor to fix these issues asap!
     
    Last edited: Jul 12, 2025
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  15. SacredCaedeus

    SacredCaedeus Phantasmal Quasar


    Yeah, I'm using other mods. I'll include it with this post in an image so it doesn't make this post a huge thing.

    By the way, you may want to reconsider your high usage of lifts in the Viera city. Without the use of a NPC AI mod, which I'm loathe to use since it might cause problems between mods that add NPCs, Viera tend to get stuck in an AI loop of trying to path somewhere, but lifts don't get figured into it, so they just stand there. I've seen this in a few different places where I would remove lifts, place platforms, and then the NPCs would instantly path up the platforms and go to the object they intended to interact with. I had to do this for shop NPCs that got themselves stuck away from their shops due to lifts.

    And yes, despite the problems I'm loving being a Viera and all the content so far.

    So I looked at the log file, and I found these:

    [11:52:54.149] [Error] Could not instantiate item '[vierafranhead, 1, {}]'. (ColorException) Improper size for hex string '0' in Color::fromHex
    [11:52:56.403] [Error] Could not instantiate item '[vierafranchest, 1, {}]'. (ColorException) Improper size for hex string '0' in Color::fromHex
    [11:52:56.417] [Error] Could not instantiate item '[vierafranpants, 1, {}]'. (ColorException) Improper size for hex string '0' in Color::fromHex
    [11:52:56.809] [Error] Could not instantiate item '[vierafranchest, 1, {}]'. (ColorException) Improper size for hex string '0' in Color::fromHex
    [11:52:57.182] [Error] Could not instantiate item '[vierafranpants, 1, {}]'. (ColorException) Improper size for hex string '0' in Color::fromHex
    [11:52:57.312] [Error] Could not instantiate item '[vierafranhead, 1, {}]'. (ColorException) Improper size for hex string '0' in Color::fromHex

    I peeked at your bug thread over on Steam and found someone mentioning something similar.
     

    Attached Files:

    Last edited: Jul 14, 2025
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  16. AmazonValkyrie

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    I'm so glad you're enjoying it despite the issues you've encountered! ^_^

    Oh yeee, the lifts will absolutely be replaced in my next big update. I'm cooking up a rail car that will eliminate the elevator lag and aid with NPC routing. NPCs seem to have pathing for everything but elevators for some reason lol.

    Hmmm, that ColorException error. Hopefully reconfiguring the colorOptions for this outfit fixes this. The issue has really been a stumper.
     

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