I'm currently building this and I have a solid plan laid out. My farm will be under water (ocean planet for infinite water) and my idea is to make multiple rooms that can be used to grow crops. Each room will have: -1 Automated sprinkling system -1 Chest/storage unit -2 Light sources (preferably a hanging light) -2 Drains The main material will be smooth metal blocks and any type of background The way the farm works is that the automated system (wired to a main button) which on the count of 5 seconds, opens up 3 wooden gates for 1.5 seconds which let some water drip into room, onto the crops, and into the drain located at the edge of each room. The trick is to make the gate openings not last so long so that the room overflows. Too many gates, and more water will need to be accounted for making a small farm overflow, destroying all crops. 1 gate opening per 5 dirt blocks should work. You could mass produce these rooms with cheap blocks for quite a bit of profit ( 20 dirt space, 10 tomato crops that take up two spaces, produce about 200 pixels per 30 mins when converted with the sell option )! Keep in mind, this is all for one room, and just the tomato plant. Other farm able items could also be grown in these rooms, which in turn can be crafted into items worth much mroe than the raw crop, giving you even more pixels. With this automated system, the possibilities are unlimited! 5 rooms yield 2000 pixels per hour when grown with the tomato crop, with each room adding 400 pixels an hour to the combined amount. With rice, 5 rooms in 45 mins can get you 1000 pixels, but are noticeably better because of it's ability to stack Why not just use sprinklers, you ask? The easy answer is a. The base looks a lot cooler than a simple sprinkler and soil and b. It really just looks a lot cooler. You'd get the same profit, expect the fact that sprinklers are expensive to make, which might take you a bit longer. You also wouldn't get the same feeling Monsanto feels when they push a button and all of their crops are watered, so you wouldn't want to miss out on that! However, there is just one catch - I'm not sure where to put the Terramart shipment. I fear that it won't work, and having to manually transfer all of the goods to the main Terramart (which is quite a bit of time). Not all hope is lost, though. When deep down on the sea level, chunks are not registered, thus the game won't know if you have a direct beam to open sky. A possible add on to the base that leads to the surface might work, but would take quite a bit of time to get it towards a level that recognizes that we have access to the surface, with elevators pulling me up to the farm and down again with a little pool at the bottom, getting rid of any fall damage. This will be my first big build, and I hope that it goes a successful as my plans seem to portray it. Worse of all, I plan to build this all in survival mode. No worries, I'll get a few of my friends to help mine for me and get the materials I so desperately need. Wish me luck!