Go back and play Koala. Tell me if you actually still feel this way. Small details can make a lot of difference. Also it features more variance in planet size(including some really big planets). And as mentioned to death - not directly coupling planet types with difficulty. Then of course you have the hunger(coming back) and temperature mechanics(presumably not coming back). The higher randomization of factors was just more... interesting. The modern builds have lots of nice bells and whistles. Progress is being made. But I can't help but miss the Koala magic. I don't want the sectors to return. But where danger/planets/biomes/plants are concerned, I think they should take half a step back. Perhaps they wanted more polished planets and systems, but they're really just too orderly now. We need more chaos. Sure add more biomes, planet types, dungeons, quests, etc. The new frosting would taste just as sweet on the old style cakes.