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WIP Tiny Hatches - help welcome

Discussion in 'Furniture and Objects' started by Exilyth, Apr 9, 2017.

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  1. Exilyth

    Exilyth Scruffy Nerf-Herder

    When playing around with liquids in frackin' universe I felt the need for a small controllable door to act as a valve, so I made myself one. Then I added some more and eventually I had a mod and thought to myself: "This might be usefull for other players too".

    So there you have it, the tiny hatches mod, adding 1x1 up to 2x2 hatches and doors, which can be found in the mod repository here:
    http://community.playstarbound.com/resources/tiny-hatches.4658/
    or on the steam workshop here:
    http://steamcommunity.com/sharedfiles/filedetails/?id=883011386

    After receiving a request requests for themed doors I went through the assets and collected a list of all doors/hatches - you can see them listed below, along with the implementation status of the tiny hatches based on them:

    Legend:
    [ ] TODO
    [o] done
    [h] done (only hatches)
    [d] done (only doors)

    See also:
    http://starbounder.org/Doors

    The huge list of doors:
    [ ] \objects\ancient\ancientdoor

    [o] \objects\apex\apexcooldoor
    [d] \objects\apex\classicbardoor
    [ ] \objects\apex\classicdoor

    [ ] \objects\avian\bardoor2
    [ ] \objects\avian\bardoor3
    [ ] \objects\avian\birddoor
    [d] \objects\avian\templehiddendoor
    [ ] \objects\avian\templehiddentrapdoor [Exilyth]
    [ ] \objects\avian\tribaldoor

    [ ] \objects\biome\alien\aliendoor
    [ ] \objects\biome\alpine\stonedoor
    [ ] \objects\biome\bone\bonedoor
    [ ] \objects\biome\cell\celldoor
    [ ] \objects\biome\colourful\rainbowdoor
    [ ] \objects\biome\desert\sandstonedoor
    [ ] \objects\biome\eyepatch\eyedoor
    [ ] \objects\biome\flesh\fleshdoor
    [ ] \objects\biome\foundry\foundrydoor
    [ ] \objects\biome\geode\geodedoor
    [ ] \objects\biome\giantflower\giantflowerdoor
    [ ] \objects\biome\hive\hivedoor
    [ ] \objects\biome\ice\icedoor
    [ ] \objects\biome\mushroom\shroomdoor
    [ ] \objects\biome\oasis\reeddoor
    [ ] \objects\biome\prism\prismdoor
    [ ] \objects\biome\rainbowwood\rainbowwooddoor
    [ ] \objects\biome\rust\rustdoor
    [ ] \objects\biome\scorchedcity\manholedoor //large manhole cover - not quite a hatch, or is it?
    [ ] \objects\biome\scorchedcity\metallictrapdoor
    [ ] \objects\biome\steamspring\steamspringdoor
    [ ] \objects\biome\tar\tardoor

    [ ] \objects\floran\bamboodoor
    [ ] \objects\floran\florandoor
    [ ] \objects\floran\plantdoor1
    [ ] \objects\floran\plantdoor2

    [ ] \objects\generic\bardoor
    [ ] \objects\generic\electricdoor
    [ ] \objects\generic\irondoor
    [ ] \objects\generic\slidingdoor
    [ ] \objects\generic\wooddoor
    [ ] \objects\generic\woodendoor
    [o] \objects\generic\woodverticaldoor

    [ ] \objects\glitch\castledoor
    [ ] \objects\glitch\castledungeondoor
    [ ] \objects\glitch\castlehiddendoor
    [ ] \objects\glitch\castlehiddentrapdoor
    [ ] \objects\glitch\sewerflooddoor
    [ ] \objects\glitch\villagedoor

    [ ] \objects\human\bunkerslidingdoor
    [ ] \objects\human\prisondoor

    [ ] \objects\hylotl\airlockdoor
    [ ] \objects\hylotl\airlockhatch
    [ ] \objects\hylotl\hylotlshojidoor
    [ ] \objects\hylotl\pressuredoor

    [ ] \objects\mission\bossdoor
    [ ] \objects\mission\dirttrapdoor
    [ ] \objects\mission\laboratoryverticaldoor
    [ ] \objects\mission\lunarbasedoor
    [ ] \objects\mission\miningdoor
    [ ] \objects\mission\miningverticaldoor
    [ ] \objects\mission\penguinbasedoor
    [ ] \objects\novakid\frontierdoor
    [ ] \objects\novakid\saloondoor
    [ ] \objects\outpost\outpostslidingdoor

    [ ] \objects\protectorate\objects\protectoratedoor

    [ ] \objects\ship\apexshipdoor
    [ ] \objects\ship\avianshipdoor
    [ ] \objects\ship\floranshipdoor
    [ ] \objects\ship\humanshipdoor
    [ ] \objects\ship\hylotlshipdoor
    [ ] \objects\ship\novakidshipdoor

    [ ] \objects\themed\doom\doomdoor
    [ ] \objects\themed\executive\executivedoor
    [ ] \objects\themed\geometric\geometricdoor
    [ ] \objects\themed\gothic\gothicdoor
    [ ] \objects\themed\opulent\opulentdoor
    [ ] \objects\themed\serene\serenedoor
    [ ] \objects\themed\wave\wavedoor

    [ ] \objects\tiered\tier1door
    [ ] \objects\tiered\tier2door
    [ ] \objects\tiered\tier3door
    [ ] \objects\tiered\tier4door

    [o] \objects\wired\secretdoor

    [ ] \objects\wreck\wreckdoor

    If anyone would like to help (and get your name listed for the theme you helped with), post your claim for a theme in this thread (make sure no one else claimed that theme already, e.g. no one posted a claim and there is no name behind it already), download the mod and get to work on the chosen theme, using
    objects/generic/yog_tinyhatch
    objects/generic/yog_tinydoor
    objects/generic/yog_smallhatch
    objects/generic/yog_smalldoor
    and the images of the vanilla assets of the theme you picked as a base for your custom asset.
    (Claims not fullfilled within a month will be removed. As you can see, I already claimed the door I'll be working on next.)

    Some themes, e.g. the bar doors with their pull ring, are not well suited to being used as hatches (because the ring would hang way into the tile below), so don't panic if you can't come up with a good hatch/door version if the theme has a door/hatch which is not suitable.

    Naming convention: All assets are named prefix_theme_type without 'door' or 'hatch', e.g. if you create the tinyhatch for the \objects\tiered\tier2door the object should be called yog_tier2_tinyhatch or yog_tieredtier2_tinyhatch.

    Crafting costs are currently not balanced, that's a step I'll look into when all themes are done.

    The plumbing station is based on the wiring station and does not look as good as it could. If anyone has ideas on how to improve it, please share them.
     

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