Okay, I have four ideas here, the first shouldn't be too hard, the second a bit difficult, however the third and fourth, probably would be pretty difficult. 1. The 2 Heart Event with Abigail has you play Journey of the Prairie King at her place, yet after said event, you cannot play again with her. Why is that? I mean she sits in front of the TV and console and apparently plays the game, why can't you just walk up to her and have her ask you if you want to play? If YES then you both play, disable the end game reward due to it being a singleplayer only achievement. If NO she's alright with it and comments on how she still can't beat the first level. 2. Torso Armor, I find it odd that you fight Void Shadows and Flying Dragon Lizards with only a sword, two rings, and a pair of boots for protection. Make tiered chest plate, wooden, copper, iron, steel, gold, and iridium. Each one gives more armor than the last. However, the better the armor, the more stamina detriment it gives. Wooden when worn has a 10% more stamina cost, if something takes 10 stamina, with the chest plate on, it's now 11 stamina. It increases with each chest plate. Iridium gives a whooping 100% increase, you're now a tank wearing it, but you get tired twice as fast. Or maybe even more if the devs think it should be different. 3. Another with Abigail, she's always commenting on how she wants to go into the Mines and adventure, and when you marry her, she goes out by herself and kills bats and stuff. Why can't you join her? Or why can't she join you? It would be similar to when she played the game with you, but more expanded. Give her a inventory system, you can equip her with a better sword and some healing items and armor. Admittedly her AI for fighting and following would have to be built from scratch, including a good pathfinding system, and maybe have some sort of invisible circle around the main character that she tries to stay in while fighting any monsters that are in it. She would spawn on the same tile that you are on when you get to a new floor. When I first started playing Stardew Valley, and I found the Adventure Guild, I had hoped and hoped that you would have useful guildmates, I was really disappointed that upon entering the "Famous Adventuring Guild of Stardew Valley" it was only two old geezers living in a cabin. 4. The Wizard's Apprentice... When I first heard(read) him saying that he was looking for a apprentice before he leaves the world, my face split in two. Then I looked up about how that didn't mean a thing... Please, Best Friends with Wizard = Apprenticeship. Because? Magic... Magic magic magic magic magic magic magic... Enough said. The working of that would be in rituals and alchemy to give yourself and other things buffs or enchantments. Like a ritual that give a 10%-20% chance that each crop can give you twice the output on the day of the ritual. Rituals that enchant armor or weapons, like Reflect on armor gives it a chance to bounce back projectiles and spells back at the enemy, or Reach to give your weapon 1 to 2 tiles of invisible extra reach. Temporary effect potions of Stone Skin that give you +3 armor, or Fleet Feet that gives you +30% running speed. And maybe a weekly teaching with the Wizard that takes 1 to 2 hours of the day via time skip with a bit of pre-dialogue. Each time you go you learn a random spell/ritual/potion recipe. When he has taught you all the normal stuff, you go on some small quests to collect stuff to create things that'll allow him to teach you a better tier of magic. Whew, that's a lot. I know, any one of them is difficult, and all of them would be Really Hard. But think, you've been on top of Steams Top 10 Most Bought since you released the game. These will definitely prolong that for a long time. If any one of these gets implemented, Thank You You So Much! You made this great game, even better. -Dagon Draconis EDIT: I think we should at least get a DLC for one of two of these.