is it just me, or are most of the boss battles kind of...bland? when i upgraded to 1.0, that was one of the things i was most excited for, especially with both penguin battles being shifted to minibosses (which i appreciate). however, when i got to them, i realized: the Erchius Horror, while not a bad boss on its own, really doesn't fit in with the rest of them, seeing as it's the only one with a gimmick needed to defeat it. this is especially bad since, as the first boss of the game, it should be able to acclimate players to later bosses. later bosses have the opposite problem: a lot of them feel like the same boss rehashed. at least half of them are a large, airborne thing, which is either barely mobile or completely immobile, and the battle ends up being you running around firing into the air at a damage sponge. Big Ape and the Kluex Avatar, while feeling kind of bland due to the recurring of the boss type, do have more mobility than many of the others and each have redeeming qualities. Big Ape has a variety of attack patterns, all of which take skill to dodge, and the Kluex Avatar requires strategizing to find attack openings Oftentimes the bosses are capable of spawning minions, and boy howdy. It's worst with the Ixodoom and the Heart of the Ruin; the Ixodoom fight usually ends up being an ixoling-killing spree while Nuru takes care of the actual boss, and the Heart is incredibly frustrating because it itself is not a threat - the majority of the fight is killing the minions while occasionally firing at it. honestly, i expected a lot better from the final boss nearly every fighting area is completely flat and has no potential for strategizing and using the terrain Asra Nox is free of many of these problems, but suffers from a separate one: her incredibly simple pattern. rather than balancing dodging and figuring out openings to attack, with maybe a short period to regroup, there's just a long dodging session (in which it's literally impossible to damage her) and then one massive chink in her armor while she rests. the Bone Dragon is basically just a huge regular flying enemy. a lot of the difficulty with it is the cultists spawning in. the only particularly interesting thing about it is that its breath attack sets the ground on fire. altogether, i was kinda disappointed. i had fun with the boss battles pre-release, but i expected the 1.0 ones to be a lot better than what we got.