1. Note: Nightly builds are not officially supported and things that appear broken might actually just be broken with no way of fixing it, but community members may still be willing to assist you with common problems.

Closed [unstable/nightly] animator.rotateGroup() bugs

Discussion in 'Nightly Builds Support' started by LoPhatKao, Jul 7, 2016.

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  1. LoPhatKao

    LoPhatKao Space Kumquat

    EDIT: this seems to only be happening on win32 starbound, win64 sb is fine

    EDIT2 : issue solved with july 15 update

    anything ive tried that uses animator.rotateGroup() is having issues (animator.rotateTransformationGroup() is fine though)
    it seems like things are either being rotated 180 degrees, or have a creeping value

    examples of things i've found that break:

    standing turrets (they don't work at all)
    [​IMG]

    critters
    [​IMG]

    dreadwing is upside down/doesn't tilt on death

    shockhopper flamethrower arm points wrong way/doesnt cycle
    [​IMG]

    all my mod vehicles (except yellow sub - uses rotateTransGroup)
     
    Last edited: Jul 16, 2016
  2. KaelemGaen

    KaelemGaen Scruffy Nerf-Herder

    I can confirm it's happening in my game too, which I need to play in 32bit because my system is a bit old.
     
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