AbsoluteXero submitted a new mod: Vanta Race - The Nightars, resurrected and reborn! Read more about this mod...
iMisterX left the old mod as open to anyone, so it wasn't necessarily required to reach out to the original author; I did it moreso as a courtesy.
Okay, I have some problems with the Dark Moons. the ghouls have a chance of not even spawning at all on the moons, and they have a 0% chance of spawning on the ocean floor. This breaks up the consistency, and a player could easily farm so much fuel that they'll never need to come back with very little risk.
Oh my gosh, when I left that first message I hadn't even met the ghouls yet! They're tiny and they die in one hit. They pose very little threat and allow the problem I addressed in a previous comment. You need to make them big, scary, and really strong and tanky! And I'd recommend removing the other monsters, as their low tier makes them incredibly weak and barely a threat.
Will definitely revisit them for sure! And yeah, I used a moon-type biome for base testing of it, and there's definitely way more than anticipated. So I'll address those in the next update!
Hey, everyone! I hope you're enjoying what I've got so far. If not, let me know what kinds of improvements you'd like to see and I'll try and work them in somehow! I'm currently working on the custom intro mission and will do a trial run after a bit. If you need support or have general questions, let me know here or on the GitHub Issue tracker!
You're welcome! I'm still working on additional content, as well as figuring out a better way to utilize the new biome I threw in, but keep your eyes and ears posted!
Still not dead, just busy as hell with the next update, which is going to resolve a few issues in the current vein. Also, anyone remember the old Nightfort mission?
Yeah, I remember. It was alright, but was easily cheesed. It will be great to see a new version with hopefully an actual boss
Also, I have been made aware of a ship bug where the chair/nav console disappears after updating. The issue has been resolved and will be available in the next update.