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RELEASED Vespoids! 1.04

Adds a race of nature loving bees/wasps to the game.

  1. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

  2. Lindazana

    Lindazana Cosmic Narwhal

    Well, seeing how the namegen is usually composed of two (possibly more) words combined, it would be finding terms that work well together, or sound right. Buzz, wing, honey, sting, flower, bloom, nectar, and the like. Unless you're looking for actual full names, then things get trickier.
  3. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    Will do. ^!^

    The blocks and honey in game. Need to ask what yall think. The liquid honey has the same effect like healing water.
    Lindazana and Kayuko like this.

    LOL BALL Existential Complex

    looks really neat! :D
  5. Lindazana

    Lindazana Cosmic Narwhal

    Interesting...I like the blocks and honey! Perhaps add the oil debuff to honey as well as the healing, to show it's stickiness?

    Also, a few ideas (not requests, just thoughts) to bounce around:
    In the starbound assets folder, sfx/npc/quadruped and smallbiped have a "bugthinghead" sound effect. may want to see how well those fit for the race, if not happy with the current floran voices.
    Take a page from the mantis race, and include mandible customization?
    Partially translucent wax block tiles?
    Join forces with mantis race author, take over the world?
  6. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    I did before, but the darkening purple effect it made on the character remained, so I removed it

    Found the sfx files, I'm gunna switch to those. ^!^

    Transparent wax tiles are a no go, I can't seem to find a way to make them that way without crashing the client.

    I don't want to come off looking like I'm ripping off the mantis race, might if I get permission.

    Team up? Fossil hunters and nature lovers? I dunno. :p
    Last edited: May 13, 2015
  7. Kayuko

    Kayuko Oxygen Tank

    Why not create a second effect, like "honey", copy the oil files and just remove the particles from it?
    That'd solve the realism and the purple thing problem at once, and it's pretty simple. o:
  8. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    I'll look into that. ^!^

    LOL BALL Existential Complex

    Maybe a new type of torch? :3
  10. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    Okay, so the slower movement effect while in the honey is still being purple like swimming in oil and I have no clue how to change that. Still working to get most of the minor things outta the way before tackling the bigger projects.

    Also, I have added the blocks and honey liquid to be crafted, by hand, for one pixel a piece, at least till I get more stuff into the mod.
  11. Lindazana

    Lindazana Cosmic Narwhal

    More suggestions/random ideas to take or toss aside as you will:
    Back-accessory gear that gives the abdomen armor (either vanity, or with effects) or gives a passive feather/lightness effect to represent the wings of the species.
    Guns that shoot bees! Turrets that shoot bees! ...Bees that shoot bees?
    Have honey liquid, or blocks, be crafted from colored, or giant flower petals?
    Hive exterior blocks (the tough part) crafted from wooden planks/logs and water? (mulched up wood and wax, for that secure and strong wall for hives).
    Custom race armor/weapons possibly consisting partly of hardened/crystallized honey, for a yellow-orange, slightly transparent look? Perhaps for the blades or energy conduits of items.
    Chat some with the author of Fracking Universe to learn how to apply status effects to blocks and liquids (eg, his mud is sticky, and lowers jump height. Perhaps semi-solid honey blocks could do the same?) Also potentially the bees mod author for collaboration/assets.
    Never be afraid to ask for help or tips from other modders. The best mods on the site all benefited from the help, sometimes assets, of other mods and modders.
  12. Kayuko

    Kayuko Oxygen Tank

    Once I'm up I'll take a look about that. o:

    //Edit: Pliz read this through, as it explains some things you might need. o:

    Okay, that's no problem at all, you need to modify the following 3 files (names altered):

    "particleEmitters" : {
    "drips" : {
    "enabled" : true,
    "emissionRate" : 20.0,
    "particles" : [
    "particle" : {
    "type" : "ember",
    "size" : 1.5,
    "color" : [228, 177, 0, 230],
    "fade" : 0.9,
    "destructionAction" : "shrink",
    "destructionTime" : 0.8,
    "position" : [0.0, 0.0],
    "offsetRegion" : [0, 0, 0, 0],
    "initialVelocity" : [0, -3.0],
    "finalVelocity" : [0, -55],
    "approach" : [0, 30],
    "timeToLive" : 0.6,
    "variance" : {
    "size" : 0.5

    function init()
    animator.setParticleEmitterOffsetRegion("drips", mcontroller.boundBox())
    animator.setParticleEmitterActive("drips", true)

    local slows = status.statusProperty("slows", {})
    slows["honeyslow"] = 0.8
    status.setStatusProperty("slows", slows)

    function update(dt)
    runModifier = -0.2,
    jumpModifier = -0.4

    function uninit()
    local slows = status.statusProperty("slows", {})
    slows["honeyslow"] = nil
    status.setStatusProperty("slows", slows)

    "name" : "honeyslow",
    "effectConfig" : {},
    "defaultDuration" : 3,

    "scripts" : [

    "animationConfig" : "honeyslow.animation",

    "label" : "Slow",
    "icon" : "/interface/statuses/slow.png"

    And a modified liquids.config.patch (Note: I used water, you obviously need to add this to honey, was just better for testing things).

    "op" : "add",
    "path" : "/liquids/1/statusEffects/-",
    "value" : "honeyslow"

    Now the important parts you need to modify to get the effect you want:

    effect.setParentDirectives("fade=E4B100=0.6") -- the color variable (in HEX value)

    function update(dt)
    runModifier = -0.2, -- The slow-values (how slow should the player be after they fell into it?)
    jumpModifier = -0.4

    "color" : [228, 177, 0, 230] -- the color variable (in RGB Value [Didn't test it, but 230 should be the opacity])
    Last edited: May 14, 2015
  13. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    I could kiss you right now....but a very skunky hug should work just the same. *huggles*

    It has the effect now, thanks to you dear, the liquid.config.patch wasn't needed though. Thank you very much though. Now that hurdles outta the way. ON TO THE NEXT ONE!
  14. Kayuko

    Kayuko Oxygen Tank

    Awww, you're welcome, always ready to help out if you need me to. :3
  15. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    Oh, I'm sure I'll get stuck again. :p Just be prepaired for a depressed looking skunk, scooting along to your feet for help. xD
  16. Kayuko

    Kayuko Oxygen Tank

    You're lucky I like furries!
    And the furry fandom!
    So you're always welcome ... at ... my feet...? xD
  17. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    Hehehe, well, working on my first piece of armor.

    Edit: Done. Tell me what ya'll think.

    [​IMG] [​IMG]
    Last edited: May 16, 2015
    LOL BALL likes this.
  18. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    The next update will take some time as I'm working on all tiers of armor, some custom items, and descriptions.

    The making of a towns and dungeons is going to be put off a little longer though as I'm still learning to work with the program on making them.
  19. Kayuko

    Kayuko Oxygen Tank

    Just curious, which program 'r u using?
  20. AnthonySkunk89

    AnthonySkunk89 Scruffy Nerf-Herder

    For the dungeon and town creation, Starstructor.

    For all my pixalating needs, Paint Tool SAI and Photoshop 5.

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