Hello. I am new to these forums. I spend almost 200 hours playing SD and I would like to contribute both as a lover of this kind of games (Hell, Rune Factory 4 is one of my favorite games ever) and as a Game designer with certain experience. Hopefully I can help with some suggestions. As I said, I am a big fan of Rune Factory 4. And although I love Stardew Valley and the game has huge unique successes (I love the community center and the bundles), i think overall it lags behind Rune Factory 4. After thinking a lot in what could be the reasons I ended up suspecting the lack of a proper crafting system is part of it. Let me explain from the basis. The core gameplay loop is to be able to find new or better materials to use them into new and better items for both selling or use them. A clear example is the cooking mechanic: it takes crops and other animal goods and transforms them into something more valuable or useful. Yet, I find all that is related with combat is lacking in this point. Most of the weapons are given and they kind of have the same purpose. It's sad that as a player you cannot make an iron sword with wood and iron, upgrade it to iridium sword or even add a ruby to add some fire power that can kill mummies. On the same page, armor, wands and other elements could be crafted, providing new tools for the combat. Obviously, this feature cannot come by itself and need some support. First, a proper crafting table. Second, blueprints to make all these tools. They might be found inside dungeons, but then new types of dungeons might be required for orthogonality purposes (did anyone say deep forest dungeon?). Probably a deeper combat system might need to be created along with new enemies. Escalating enemies might be also a good idea to adapt the challenge to the newly created weapons. All this for me seem like a good starting point to create a cool endgame where the players could simply measure how deep in each of the dungeons they can go. It can also work as a money sink feature where to spend all those millions earned through the ancient berry wine. I hope you like it. Probably I am not the first one noticing this. How would you expand the idea?