Modding Discussion What Are You Working On - v. Look, a WAYWO!

Discussion in 'Starbound Modding' started by NightmareX91, Dec 8, 2013.

  1. ejh1990

    ejh1990 Phantasmal Quasar

    OK, that deserves more attention if it's another modding tool. :O
     
  2. NightmareX91

    NightmareX91 Phantasmal Quasar

    [​IMG]
    Finished updating the mod to Frustrated Koala. This starmap upgrade will only be found in apex research labs. It'll be extremely rare.

    Upon activation:
    [​IMG]

    The new sector planet prefix:
    [​IMG]
    Instead of the level range being from 41 to 60, it's 11 to 20 now.
     
    Last edited: Dec 11, 2013
  3. espilonarge

    espilonarge Big Damn Hero

    Been working the whole of yesterday getting my custom Kangaru race in to the game. Still using default human hair (which I'll have to edit later) and limited fur color selection, but for now all the main sprites have been done. I just need to figure out how to package it up without needing fussy details and a confusing guide for installing.
    [​IMG]
     
  4. NightmareX91

    NightmareX91 Phantasmal Quasar

    Use the mods/ folder and bootstrap.config method? If enough people use it, it'll be extremely simple for everyone in the future - until we get .pak files, of course.
     
    Spacerogue likes this.
  5. SuperMandrew

    SuperMandrew Cosmic Narwhal

    In targetblink.tech, change this line:
    Code:
      "blinkMode" : "cursor"
    to:
    Code:
      "blinkMode" : "cursorPenetrate"
    That should do it I think
     
  6. sarcose

    sarcose Scruffy Nerf-Herder

    I am currently messing with planetgen.config. My goal is to make larger planets and more variegated procedural generation for planets. So far I've found that the "tiny" size (moons) is kind of sensitive to changes. I suspect it has a hard coded limit to some of its struct references.
     
  7. ClockworkRose

    ClockworkRose Poptop Tamer

    I am currently working on an asset editor to aid in modding.

    Something to search files, Display editable values, create/clone files, and batch modifications.
    Probably won't be pretty, but beats loading every file manually in a text editor.

    Also thinking of seeing what i can do to make an autoparty joiner of some sort. So when you crash/relog you don't have to get a friend to reinvite you.
     
  8. iWilliblecha

    iWilliblecha Astral Cartographer

    Not sure if anyone had done that by now, but I will start with a lightsaber mod tomorrow!
     
  9. NightmareX91

    NightmareX91 Phantasmal Quasar

    I'm fairly sure I've seen a few already.
     
  10. iWilliblecha

    iWilliblecha Astral Cartographer

    Damn.... Still, I have to train and thats a good start, I think! :)
     
  11. ejh1990

    ejh1990 Phantasmal Quasar

    Still working on my first and so far only mod.

    I did not do as much work as I'd have liked to today. But still. Still some tidying to do, but the messiness means I can show what I have done:

    [​IMG]

    No more hand-crafting items, mwuhaha. Of course, I also edited the starting loot to provide a crafting table (otherwise there'd be obvious problems to this system). Yep, they've all been assigned to the crafting table. Except the bandage... That requires the spinning wheel for two reasons. {a} I switched back the ingredients to four pieces of fabric; and {b} to make the bandage itself. Not sure about {b} though... Might switch that to crafting table. Oh, and I also made torches require one piece of iron ore each. It's certainly going to be interesting to see how differently this is going to affect gameplay.

    I also tried battling with tutorial2.config today, but I couldn't seem to get it to work properly. Everything was correct in theory... I checked the item name against the new item get objective ("bow"). But it just didn't want to play. I crafted a bow and... Nope. Threw the bow on the floor and picked it back up, but... Nope. So more battling is in order. Unless, of course, anyone can think if I am doing something stupid that is making it not work.

    And, of course, I need to find a way to essentially disable the hand-craft screen. Playing with interface settings will be fun.

    ... But for now? It's fun-testing time! :D

    (Hey! Fun-testing does count as work!) :p
     
  12. NightmareX91

    NightmareX91 Phantasmal Quasar

    [​IMG]
    I really need to find myself a decent artist. I don't want to rely on recolours all the time.
     
  13. pacN

    pacN Industrial Terraformer

  14. macauw

    macauw Subatomic Cosmonaut

    tried to mod something all i made was this crazy planet xD
    [​IMG]
     
  15. NightmareX91

    NightmareX91 Phantasmal Quasar

    Looks okay to me.
     
  16. NightmareX91

    NightmareX91 Phantasmal Quasar

    [​IMG]
    Found someone to assist me with weapon art.
     
  17. Cayote

    Cayote Aquatic Astronaut

  18. NightmareX91

    NightmareX91 Phantasmal Quasar

  19. Cayote

    Cayote Aquatic Astronaut

    So you're saying the lightest blue should be a bit more towards the other colors? I'd gladly do that if it makes it better.

    And I assume you're talking about the ores not the weapons
     
  20. espilonarge

    espilonarge Big Damn Hero

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