Announcement Whats next for Wargroove?!

Discussion in 'Suggestions' started by Shubeans, Feb 8, 2019.

  1. Shubeans

    Shubeans QA Wizard Chucklefish

    From our blogpost: https://wargroove.com/whats-next-for-wargroove/

    First of all, I want to say how humbled and thankful we all are here at Chucklefish for the incredible launch weekend. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.

    So what’s next for Wargroove?

    Really Short Term
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    We already have the first post-launch patch submitted and going through approval, this patch brings with it a number of bug fixes and other small improvements that we weren’t able to fix in time for release.
    • Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
    • Fix bug that caused spectating online on Fog of War maps to not work correctly.
    • Fix bug that caused issues around resigning on matches.
    • Fix the display of some Japanese and Chinese characters.
    Short Term
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    We’re working on a number of quality of life fixes and hope to get them to you asap. It takes a little while to submit a patch on console, but we’ll try to get things done as quickly as possible.

    Some of those quality of life improvements will include:
    • The ability to skip battle scenes more quickly. With various options on how this will work.
    • The ability to force fast map movement to ‘always on’.
    • Tooltips and more info for the effective/vulnerable charts.
    • In multiplayer, the host will be able to fill open spots with CPU players.
    • Display S rank requirements. (Tip for now, it’s always based on number of turns.)
    • Make it more difficult to accidentally end a turn.
    • Multiplayer Lobby improvements
    • Various bug fixes
    Along side this, the Japanese e-shop version of the game is not far away!

    Modding is also coming soon and of course a PS4 version of the game is in the works.

    Long Term
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    As we continue to update the game and address user feedback, we’re also looking into a larger content update, DLC and more. More info on this at a later date. But I think you’ll be pleasantly surprised.

    One more thing
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    We love feedback and we’re constantly checking Reddit, Discord, the Community Forums, Twitter etc. So keep it coming.

    We’d like to know how you feel about the difficulty of the game, and should you be able to earn 3 stars at lower difficulty settings?

    Let us know what you think!



    Thanks again for the amazing launch support and we hope you enjoy the game!
     
      Daikon Ocelot, Failbird105 and Kuzah like this.
    • Daikon Ocelot

      Daikon Ocelot Spaceman Spiff

      Excuse me, I have ask these kind of question many times, but no one from the Chucklefish seems to respond. So, my question is "will there be a plan that Wargroove will be available in GOG?" Because I usually bought the game you guys published from there.

      Sorry, I know this is not the thread to ask that, but I don't know where else I can ask this. Anyway, Wargroove available on GOG is the thing I always hope from Wargroove way back from the beginning.
       
      • Shubeans

        Shubeans QA Wizard Chucklefish

        Heya, I'm sorry that no one is responding! We're mostly keeping an eye on bugs and launching issues at the moment and other questions are falling through the gaps!

        At the moment we have no information on GOG support, but we are looking into it for the future. We'll keep everyone updated if we do decide to use them though!
         
          Daikon Ocelot likes this.
        • Daikon Ocelot

          Daikon Ocelot Spaceman Spiff

          Hey, thanks a lot! I will look foward for it then, and again, keep up the good work guys. :)
           
          • orge

            orge Poptop Tamer

            will the DLC you mentioned be payed.
             
            • Fadedsun

              Fadedsun Astral Cartographer

              Hello Chucklefish,

              Thanks for addressing some of the issues people have brought up after the launch of the game. I didn't see any mention of fixes to fog of war on your short term list, and I wanted to check that it was on your list. As of now, fog doesn't feel playable as a fog experience. It's more of a hindrance than wondering what your opponent is doing or building. One thing I noticed is that you can also see color through the fog. If my opponent has captured a neutral city, I know exactly which city it is because the color shows up slightly through the fog.
               
              • Shubeans

                Shubeans QA Wizard Chucklefish

                Heya! We done a Twitch stream last night showing off all the things that are coming in the next patch; this includes all of the fog of war changes!
                You can check it out here: https://www.twitch.tv/videos/380591385
                 
                  Daikon Ocelot and Fadedsun like this.
                • YawningKing

                  YawningKing Intergalactic Tourist

                  I noticed that for multiplayer maps you can only have 4 human players and an additional 4 AI players. Is there a reason why there couldn't be up to 8 human players? I can understand there are certain technical limitations that could get in the way, but if you can have 8 independent agents in one match, what's stopping Wargroove from letting you have up to all 8 be human? I personally would like to see 8 player and up to 8 teams support added as well. Are there any plans for this already?
                   
                    Last edited: Feb 17, 2019
                  • Fadedsun

                    Fadedsun Astral Cartographer

                    So, what's next next for Wargroove? :casper:
                     

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