NPC What's the deal with colonies?

Discussion in 'NPCs and Creatures' started by Chris1488, Dec 28, 2015.

  1. Chris1488

    Chris1488 Phantasmal Quasar

    Me and my friend decided to start a small colony mid-late game. Besides making their rooms look fit for a king, giving you low tier gifts and sending you on small odd jobs, there isn't much more to them. So my friend and I were brainstorming some ideas to liven up how colonies work.

    >Better quests
    -Based on what tier ship you have, why not make the quests a bit harder than fetching a tomato for someone? Why not have a delivery job to someone in a different star system? Or kill a certain quest-only mob for terrorizing the town? Etc.

    >Jobs
    -Some different races should be assigned to different jobs that they excel in.
    -Warrior (Floran)
    -Miner (Glitch)
    -Farmer (Hylotl? fish/water)
    -All-around (Human)
    -Sentry (Novakid?)
    -Hunter/Gatherer (Avian?)
    -Chef (Apex?)

    >Level appropriate gifts
    -For example,
    Tier 1-3 ships can get bandages
    Tier 4-6 get medkits
    Tier 7-8 get something like nano bandages
    -And level appropriate weapons
    -Maybe job specific gifts?

    Those are just my ideas. What do you think?
     
    Last edited: Dec 29, 2015

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