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Won't start up on Ubuntu 18.04.1

Discussion in 'Mac / Linux Bug Reports' started by Gegenschein, Sep 13, 2018.

  1. Gegenschein

    Gegenschein Void-Bound Voyager

    Stardew Valley wont start up, whether I use steam, or launching the executable directly. The Processes tab of System Monitor shows StardewValley.bin.x86_64 using about 25% CPU for a few seconds, then it drops to zero and stays there. If I launched it via Steam, Steam will show it as "Running". System Monitor can end the process normally.

    Does anyone know what might be the problem? Is there a log file somewhere?
    • hackbarth

      hackbarth Intergalactic Tourist

      log file is stored in .local/share/StardewValley
      • hackbarth

        hackbarth Intergalactic Tourist

        I have the same problem. Game crashes without starting.

        Linux Mint 17.2 32bit
        Kernel 4.4.0-137-generic i686
        Running on Intel Core2 CPU T5600 @1.83GHz
        2GB RAM
        Intel GMA 950 Graphics with i915 driver.

        The game exits with the following message:
        Running Stardew Valley
        Cannot connect to server socket err = Arquivo ou diretório não encontrado
        Cannot connect to server request channel
        jack server is not running or cannot be started
        gameMode was 'titleScreenGameMode (0)', set to 'errorLogMode (11)'.
        gameMode was 'errorLogMode (11)', set to 'playingGameMode (3)'.
        [ERROR] FATAL UNHANDLED EXCEPTION: Microsoft.Xna.Framework.Graphics.MonoGameGLException: GL.GetError() returned 1281
          at Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () <0xaea02dd0 + 0x0009f> in <filename unknown>:0
          at Microsoft.Xna.Framework.Graphics.Texture2D+<PlatformConstruct>c__AnonStorey0.<>m__0 () <0xa85d33c0 + 0x002d7> in <filename unknown>:0
          at Microsoft.Xna.Framework.Threading.BlockOnUIThread (System.Action action) <0xa85d3318 + 0x00021> in <filename unknown>:0
          at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformConstruct (Int32 width, Int32 height, Boolean mipmap, SurfaceFormat format, SurfaceType type, Boolean shared) <0xa85d3230 + 0x000bf> in <filename unknown>:0
          at Microsoft.Xna.Framework.Graphics.Texture2D..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipmap, SurfaceFormat format, SurfaceType type, Boolean shared, Int32 arraySize) <0xa85d3028 + 0x000db> in <filename unknown>:0
          at Microsoft.Xna.Framework.Graphics.Texture2D..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipmap, SurfaceFormat format) <0xa85d2fc8 + 0x0004f> in <filename unknown>:0
          at Microsoft.Xna.Framework.Content.Texture2DReader.Read (Microsoft.Xna.Framework.Content.ContentReader reader, Microsoft.Xna.Framework.Graphics.Texture2D existingInstance) <0xa85d26a0 + 0x0027f> in <filename unknown>:0
          at Microsoft.Xna.Framework.Content.ContentTypeReader`1[T].Read (Microsoft.Xna.Framework.Content.ContentReader input, System.Object existingInstance) <0xa85d15a0 + 0x0002d> in <filename unknown>:0
          at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T] (Microsoft.Xna.Framework.Content.T existingInstance) <0xa85d1480 + 0x00061> in <filename unknown>:0
          at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T] () <0xa85d1440 + 0x0002b> in <filename unknown>:0
          at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T] () <0xa85cce28 + 0x0002f> in <filename unknown>:0
          at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (System.String assetName, System.Action`1 recordDisposableObject) <0xa85c9000 + 0x001ab> in <filename unknown>:0
          at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (System.String assetName) <0xa85e8a90 + 0x00113> in <filename unknown>:0
          at StardewValley.LocalizedContentManager.Load[T] (System.String assetName, LanguageCode language) <0xa85e88e0 + 0x00163> in <filename unknown>:0
          at StardewValley.LocalizedContentManager.Load[T] (System.String assetName) <0xa85e8870 + 0x00046> in <filename unknown>:0
          at StardewValley.Game1.LoadContent () <0xa85defe0 + 0x00378> in <filename unknown>:0
          at Microsoft.Xna.Framework.Game.Initialize () <0xab971818 + 0x0010f> in <filename unknown>:0
          at StardewValley.Game1.Initialize () <0xaea0d4a8 + 0x0065b> in <filename unknown>:0
          at Microsoft.Xna.Framework.Game.DoInitialize () <0xaea11318 + 0x00026> in <filename unknown>:0
          at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) <0xaea11068 + 0x0006b> in <filename unknown>:0
          at Microsoft.Xna.Framework.Game.Run () <0xaea11010 + 0x00027> in <filename unknown>:0
          at StardewValley.Program.Main (System.String[] args) <0xb728c050 + 0x0009b> in <filename unknown>:0

          Attached Files:

        • thomasbe

          thomasbe Space Hobo

          Sorry for the unearthing, but has anyone managed to resolve this issue? I'm encountering exactly this error message on a freshly installed Ubuntu 19.10 (64bits) on an old laptop, and I'm having a very hard time finding any clue online... The game runs fine on my main desktop (same system but modern hardware), but I can't tell from this error message whether this is hardware related (the laptop uses a hybrid Intel/Nvidia chipset) or more like a missing lib...

          EDIT: I also had the issue on the same hardware with a freshly installed Ubuntu 18.04 LTS 32bits.
          • thomasbe

            thomasbe Space Hobo

            After more testing it seems the issue really is hardware-related: I also could not get the game to run on windows on the same laptop, and this time the error message was much more to the point, stating something like "could not find a direct3D device that supports the XNA framework hidef profile". I won't try to dig any further, I have other laptops I can use that I expect will have proper hardware.

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