Before someone says "Not more zombies!" or "Keep zombies out of Starbound!", hear me out on this. Drops/Loot: The zombies will drop an assortment of gear, pixels, and items. Quantity and quality will be determined by how hard the zombie is to defeat. Environments/Habitat: They'll live exclusively on a zombie infested planet, and spawn more frequently at night or when another zombie is taking damage possibly resulting in groups of a hundred or so zombies converging on one point. Movement: Zombies will shuffle along slowly. Attacks/Damage: This is where it gets interesting. Zombies will be generated with an inventory, EDIT: A very limited/small inventory. Maybe a sword, maybe a gun, possibly a helmet at around your tier (plus or minus one tier, so a planet with a threat level of 5 could have Owl, Toucan, or Macaw armor drop) and a couple hundred pixels. All of these items will drop when they die, and the armor worn will determine health/armor. EDIT: The items being one/two weapons, one/two pieces of armor, and a couple hundred pixels. Attacks have a half of a second cooldown and instantly kill. They are weak to flamethrowers, and have 2x defense as would a player with the armor the zombies have on. Pictures;Visuals: The idea behind this is that other players have been turned into zombies, and can be killed and there gear taken. Planets with zombies on them are rare, but offer high rewards with a high risk/ difficulty level. EDIT: Sorry for the initial confusion, I didn't mean an inventory comparable to what a player would have on them, but a few weapons and armor pieces.