THIS VERSION IS BROKEN AS OF GLAD GIRAFFE
... but you can find a new revised mod here > Graviton Elevators v1.0 Glad Giraffe
GRAVITON PROJECTORS
Updated for Spirited Giraffe. Please let me know in discussion if you come across any errors as I'm still getting back into the swing of modding.
Graviton Pads and Rings
This mod adds Graviton Projector devices, with the intention of providing 'elevator' shafts. When active these project graviton fields which can affect any movable players, npcs, monsters, or loose items which come within their area.
You can make a Gravfield Manipulator at a Robotics Crafting Table, from which you can construct the various Gravpad and Gravring Models.
A Graviton Magnifier can be made initially at the Wiring Station as well as at a Gravfield Manipulator (as you require one for making the later.)
These are currently Titanium, Durasteel, Aegisalt, Ferozium, Cerulium, Violium and Rubium and Impervium tiered Gravpads and Gravrings, each in Tiny, Small, Medium, Large and XL sizes.
Recipes for Constructing Graviton Pads & Rings
Gravpads and Gravrings are constructed at the Gravfield Manipulator, and each requires a Graviton Magnifier (made from a Core Fragment and Laser Diode at either the Wiring Station or the Gravfield Manipulator), a Circuit Board and a number of the relevant metal bars.
![]()
Graviton Device Power Settings
Interacting with a pad or ring will cause it to cycle between two settings - Low and High.
- Low ('Off' output nodes): The Low setting projects a minimal graviton field.
In addition, when you change the setting on a Graviton Pad or Ring, it will scan for the nearest other such device (of matching size and class) within range. If another is found, a signal is sent which synchronizes settings with the first interacted device.
- High ('On' output nodes): At the High setting the pad/ring projects a graviton field which is powerful enough to counter local gravity and cause things within to rise upwards
On receiving a signal and changing setting, the receiving device will in turn scan for and signal any matching device in the same direction, propagating the new setting up and down a whole chain of Graviton devices.
Note that these devices don't have to be aligned perfectly above/below one another - although they will probably function best if they are placed so they do - I leave this up to users to experiment with if they choose to build non-entirely vertical elevator shafts!
Graviton Field Energy Screen
The Graviton Field energy screen is a buff applied to those within the area effected by a gravpad or gravring at either setting. This self-sustaining field prevents damage from a fall although once in contact with the ground it will rapidly wear off.
Graviton Rails
This mod also adds Graviton Projector Energy Rails, more commonly called Gravrails, which can be used to travel faster in a flat horizontal (or at least a slightly bobbing up and down horizontal) direction. These are available to construct from Tier 3.
Utilizing the same technology found in Graviton Elevator rings and pads these 'Gravrails' can be also be constructed at a Gravfield Manipulator from Graviton Magnifiers, Titanium Bars and Circuit Boards.
As long as the Gravrails are placed at equal height and have no intervening obstacles between them, they can project a linked graviton field which will lift and propel any movable player, monster, or loose item within its area of effect. Note also that the maximum gap between two Gravrail devices is 25 'tiles' in length - further apart and they will not be able to make a valid connection.
Whilst active and properly linked, a glowing 'marker beam' will also be projected to help further clarify which direction the Gravrails are currently set. The actual graviton force effect is invisible and lifts/propels within a field that lies above the gravrails and the marker beams.
Gravrail![]()
On interaction, a Gravrail will cycle between three modes, Off, Right and Left. It will then communicate with other connected Gravrail devices on the same line and they will match the new setting. If a button or switch is attached, then the Gravrail will skip the Off setting when it cycles.
Gravrail Stop![]()
Gravrail Stops have a taller design than the standard Gravrails which is simply intended to interrupt the travel of a Gravrail user.
In addition, a Gravrail Stop will not propogate a received setting change signal further along a line. Interacting with a Gravrail Stop will change the setting to the left or right of the stop depending on the position of the player in relation to the Stop.
Suggested Construction Design / Safety Tips
![]()
A slightly elevated area before the start of a Gravrail line will help travellers disembark more safely. Connecting Gravrails with platforms will not block their connection and allow mundane pedestrian travel when the Gravrail is off.
![]()
Placing Gravrail Stops along a line will prevent the setting changing across the whole line and allow travellers a pause for respite and maybe a banana or cup of tea (and may be useful in performance where the game would otherwise need to load long parts of the planet to propogate the signal down an extremely long Gravrail line.)
Notes
I have decided not to include the old versions 'greebles' and 'drafting tables' with this updated mod as I believe I can utilize them as individual seperate mods and give them wider applications.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
-
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.

Outdated Graviton Projectors - Broken V1.3
Defying Gravity!
Tags:
Recent Updates
- Revised Mod Mar 27, 2016
- Gravrail maintenance Oct 7, 2015
- Graviton magnifiers fix May 16, 2015