v1.1
- Better compatibility (now it works with Active Stealth Module and probably many other mods)
- Better error handling (now SAIL will mention if it thinks the mod is being overwritten by another mod)
- More NPCs (now you can recruit most of the story NPCs, like Nuru).
*** NOTE: You may want to avoid doing this during missions unless you don't mind breaking them (like recruiting a NPC before it opens a door). ***
- Fixes colony tenants reappearing after recruiting them
-
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Job Offers: Hire anyone 1.1.2
Use one of these to hire any friendly NPC
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