If you were one someone who used the kobold race mod like me then you would clearly want to keep those cute guys around right? The answer would be yes.
So after noticing that it hasn't been updated in a while I decided to go and make it Functional. What I mean by this is that the mod works but it's not quite the same feeling as before. I have no idea how or if I can even disable the matter manipulator as the original mod didn't give kobolds one.
Please note that I only have access to the very first release of the kobold mod which is v0.1 so if anyone has the latest versionv0.6 and could send me it that would be great. If you can tell I have lots of work to do and lots of planned ideas to add. The steam version can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=953418513
I've also uploaded the mod to github recently! The link is here: https://github.com/Darkrium/Kobold-Revival
All the information about the mod can be found on the old mod page: http://community.playstarbound.com/resources/kobold-race.763/
Something to be aware about. The starbound logs will complain about recipes having missing items but the recipes are for high tiers that I don't know what to do with yet.
Permision is given to allow anyone to help out with the mod in any way and I plan on doing my best to keep it alive.
I hope this sums it up.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
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Kobolds Revival 3.2
A fixed and working version of the old kobold mod!