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Squids in Space: A Splatoon Mod V3.1 ~ Hotfixes ii

A species mod based off of Nintendo's Splatoon.

  1. V1.0.5B: Ew, sticky...

    Marinebeast
    - Higher-end weapon recipes have been tweaked to only include items that can be obtained normally.
    -- They previously included Plutonium and Uranium rods, which... are apparently not a thing anymore. I didn't know this until now.

    - Tier 4 Inkling guard NPCs should be spawning properly now, and not taking precedence over other species.

    - All Inkling guard NPCs now use a single weapon that fit their outfits.

    - Inkling NPCs overall have been streamlined and fixed up.
    -- They might still throw harmless errors, but the code's been poked at aggressively with a stick to make it neater.

    - More biome-exclusive object examine text has been added.

    - Streamlined and tweaked inherent Inkling abilities a bit.
    -- Slime now has restorative properties if you stand in it. But only if you're a cephalopod.
    -- Inklings now have a slightly higher base energy stat than other races, roughly 15% more. Unless this was already a thing, in which I forgot to mention it in previous updates OR I'm just forgetful.
    2nd Lieutenant Raoni likes this.
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