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Outdated The Tabula Rasa 2.1

Unified Crafting Bench for Mod Content

  1. LowestFormOfWit



    Here, Sir Edwin Vanderbolt inspects The Tabula Rasa.

    Sir Edwin Vanderbolt uses a new Custom Filter Button! Check the tutorial below to make your own!

    In-game sprite.

    === TABULA RASA V2.0 ===
    By: SnoopJeDi and LowestFormOfWit

    The Tabula Rasa is designed to be a unified crafting bench for mod content.
    Modders can tag their recipes with "mod" to add it to the tablet, allowing players to access the additional content without player.config patches. Modders can now also organize their content using additional tags and filter buttons in the crafting menu.

    Note that the Tabula Rasa will display any associated recipes regardless of whether the blueprint is known, so it is a poor choice for progression-driven content where the modder wants recipes to 'unlock' as the player progresses. You can, however, design your recipes so that the ability to craft is limited to certain tiers. This mod instead focuses primarily on helping others share their creations.

    We have tested this version of the mod with Beta v. Furious Koala, although it should remain compatible with the game in future versions.

    Thank you all for using the Tabula Rasa. We continue to be amazed at the warm reception of such a simple mod, and want to continue to provide a common point of mod integration and organization for mod developers, end-users, and anything in-between.

    1. Extract "TabulaRasaV2.0.zip" into the main Starbound folder.
    2. Verify that the "tabularasa2.0" folder is in the 'Starbound/mods' directory. If not, you may have extracted the archive to the wrong folder.
    3. Once the folder has been placed correctly, launch Starbound.
    4. On any character, open the personal crafting menu (default 'c'), and craft the Tabula Rasa for a cost of 1 pixel.
    5. Place the tablet in the game world. It can now be used to craft any recipes that include "mod" in their group list.

    • 5a. If you have no recipes tagged "mod", nothing will show up here. We have included an additional example item that you can tag with "mod" to test for yourself!

    1. Add the "mod" keyword to the recipe group list. If you want to use a custom filter category in addition to "mod," add it as well (see more below)
    • 1a. For example: to make the 'stonepickaxe' item, change this line in 'stonepickaxe.recipe':
    • "groups" : [ "craftingtable", "tools", "all" ]
    • To:
    • "groups" : [ "mod", "craftingtable", "tools", "all" ]

    2. That's it! You should see your recipe available in the Tabula Rasa.

    Items with the "mod" tag will still be craftable on other objects if the group keyword is set correctly, but may not show up in the interface if the blueprint for them is not known. This is the key difference - the Tabula Rasa will show any item associated with it, regardless of whether the player knows the blueprint for it, which obviates the need for changes to player.config.

    Of course, now with the __merge system, this problem can be gotten around in other methods. However, we will continue to update Tabula Rasa to provide a way for mod authors to allow their mods to be organized on a unified interface.

    The 'imperfectlygenericitem' item and recipe are included with the tablet to provide an additional example of use.
    To use this example, open "imperfectlygenericitem.recipe" found in the "recipes" folder of this mod. Add "mod" to the 'groups' line and voila!











    1. Create a folder structure in your mod so it appears like this: "<YOURMODNAMEHERE>/objects/wired/tabularasa/".
    2. Copy over the file "tabularasa.object.example" file from the "tabularasa2.0/Templates/" directory to this new directory you made above in step 1.
    3. Rename this file "tabularasa.object". Verify that the file path is: "<YOURMODNAMEHERE>/objects/wired/tabularasa/tabularasa.object".
    4. Open this "tabularasa.object" in Notepad++ or equivalent.
    5. Go to this section of the file:

    "baseImage" : "/path/to/mybutton.png",
    "baseImageChecked" : "/path/to/mybuttonchecked.png",
    "filter" : "mymodkeyword"

    NOTE: baseImage and baseImageChecked paths start at the root folder of the mod the image is in.

    • 5a. If you want to use a custom artwork for your filter button, copy the example button templates provided in the main "tabularasa2.0" directory, labelled "buttontemplateGREY.png" and "buttontemplateGOLD.png" to your mod directory.
    • 5b. If you do not wish to make custom art for your button, simply remove the "baseImage" and "baseImageChecked" lines ENTIRELY, and Tabula Rasa will automatically load a generic button labelled "Mod Icon Missing" as a placeholder.
    • 5c. Fill in the empty space provided in each of these buttons with whatever you feel will identify your button, and save as a transparent.PNG file. Change the names, but make a distinction between the GREY border button and the GOLD border button. The images should be 60x18px to maintain a uniform appearance to the menu. Don't exceed this or you will break other mod filters and your users will be sad!
    • 5d. Change the example filepath above for "baseImage" to the path to your GREY BORDER button you made in step 5c.
    • 5e. Change the example filepath above for "baseImageChecked" to the path to your GOLD BORDER button you made in step 5c.
    • 5f. Change the "filter" to a new, unique tag. This is the tag the button will search your recipes for to filter the Tabula Rasa.
    6. Change however many recipe files you want to add to your new Custom Filter Button by adding your unique tag you chose in step 5f. to the recipe's "groups" list.
    • 6a. For example, if your recipe file looks like this:
    • "groups" : [ "mod", "tools", "all" ]
    • Change it to this:
    • "groups" : [ "mod", "mymodkeyword", "tools", "all" ]
    7. That's it! Your custom filter button should show up on the right pane of Tabula Rasa labelled "MODS". If it does not, go back through these steps thoroughly and check your work again.

    The Tabula Rasa will automatically load any Custom Filter Buttons from any installed mods and organize them for you, so it always looks good!

    In V2.0, Tabula Rasa has a hard limit of 22 filter buttons that can be displayed in this way, and will notify you how many aren't being shown due to the excess. This hard cap may change in the future when the developers expose more of the UI system to modders.

    If you would like Tabula Rasa to be -required- to run your mod (as opposed to optional), make sure your .modinfo file lists "tabularasa2.0" as a dependency.
    See "tabularasa2.0/Templates/" for the "derivativemod.modinfo.example" file for an example.

    Version 2.0 represents a large change in both Starbound and Tabula Rasa, and as such, Tabula Rasa 2.0 is NOT backwards compatible with previous versions.

    == CHANGELOG ==
    2.0 - Hotfix - Removed requirement for making Tabula Rasa a dependency if a mod wanted to define Custom Filter Buttons.
    2.0 - Added custom filter buttons - Tabula Rasa switched to scripted object.
    1.5 - __merge integration, recipe changed to plain, 1 pixel. Dependency versioning workaround implemented. Tablet can no longer be crafted on itself.
    1.4 - Stopgap update to make Tabula Rasa immediately available for Angry Koala
    1.3 - Minor grammatical errors and frame errors fixed. Graphic updated. Imperfectly Generic Item made as an optional additional example. Duplicate Tabula Rasas crafted from a Tabula Rasa now cost 1 pixel instead of additonal torches.
    1.2 - Re-upload of 1.1 due to technical problems. Identical to 1.1.
    1.1 - Updated installation to use new mod system
    1.0 - Initial version.

    == CREDITS ==
    SnoopJedi - Coding and Concept
    LowestFormOfWit - Spriting and QA

    == FEEDBACK ==
    We'd love to hear about your experience with our mod, or how we could make it better! However, if you're writing a review, please give us a fair chance to resolve an issue you may be having before giving the entire mod a poor score. Thank you!

    == LICENSE ==
    This work is licensed under the Creative Commons Attribution 3.0 United States License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/us/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

    Basically, as long as you give us credit, link to the Creative Commons license, and indicate any changes (all of which can be done in a readme file), you can do whatever you want with this mod.

    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.

Recent Updates

  1. Tabula Rasa V2.1
  2. The Tabula Rasa V2.0 - Hotfix
  3. The Tabula Rasa V2.0

Recent Reviews

  1. kidthig
    Version: 2.1
    update please
  2. MasonWM
    Version: 2.1
    would be 5 stars if the download was a modpak file and it was compatible with upbeat giraffe
    besides that, great mod, very useful
  3. squirtwood
    Version: 2.1
    I know everyone else is asking but please update the mod whenever you are able! It's wonderful but take your time :)
  4. phoenixonfire
    Version: 2.1
    You Need to update this for upbeat giraffe
  5. Wazaap
    Version: 2.1
    Now just need to update to upbeat giraffe.
  6. FireSpeed15
    Version: 2.1
    outstanding mod... but its not compatible with V.Upbeat Giraffe.
  7. HotPockets24
    Version: 2.1
    Awsome plane just cool and awsome nice mod thanks.
  8. kuku22
    Version: 2.1
  9. Ev1l0rd
    Version: 2.1
    Maybe you can add forward and backward tabs for those that have more than 22?
  10. Albussystems
    Version: 2.1
    Nice little tool.

    Not for players who don't like cheating because some items can be obtained for 1 pixel.

    Otherwise a very helpfull mod.
    Thanks for this!