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Tougher NPCs and Creatures + Better Loot! 1.11.4

Challenge increases, as does the durability of your allies and the quality of combat loot.

  1. Update 1.6.3.A

    Update 1.6.3.A

    Bosses can now drop loot from other mods
    Fixing a key bug with loot pool overrides.

    Level health scaling adjustments.
    Health scaling bonus now ranges from 30% to 200% (capping at level 6) for a more consistent difficulty

    Action figure trophy drop chance increased by about 5x
    This is for all creatures (A few exceptions with a high chance already e.g. Avian Sentries, will have a smaller multipler)

    Blueprint Chests
    Rare weapon blueprint loot(requiring boomerang/chakram/gauntlet) will always contain the base weapon component as well (at tier 2). So seeded planetary chests remain the same loot as Vanilla + some bonuses.

    Healing items in missions
    All missions upto and including the Great Avian Temple have healing items added to their loot pools to balance out the increased difficulty.
    chadmoriarty likes this.
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