Bosses can now drop loot from other mods
Fixing a key bug with loot pool overrides.
Level health scaling adjustments.
Health scaling bonus now ranges from 30% to 200% (capping at level 6) for a more consistent difficulty
Action figure trophy drop chance increased by about 5x
This is for all creatures (A few exceptions with a high chance already e.g. Avian Sentries, will have a smaller multipler)
Rare weapon blueprint loot(requiring boomerang/chakram/gauntlet) will always contain the base weapon component as well (at tier 2). So seeded planetary chests remain the same loot as Vanilla + some bonuses.
Healing items in missions
All missions upto and including the Great Avian Temple have healing items added to their loot pools to balance out the increased difficulty.
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Tougher NPCs and Creatures + Better Loot! 1.6.3A
Challenge increases, as does the durability of your allies and the quality of combat loot.