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Xeno's InvaderZim Race Mod 2.8

Play as the Irken and Vortian Race from Invader Zim.

  1. Quick Fix

    XenoMind
    Fixed a mistake where I accidentally left a duplicate FU recipe version of the Irken spacesuit in the tier2 anvil.

    Update also moves more stuff into the Irken Assembler.

    Weapons:
    Irken Mech Claw

    Changes:
    Moved grenades, rocket launcher, and stunclaw into the weapons tab located in the Irken assembler.
  2. Compatibility Update

    XenoMind
    An update for 1.3
    Also adds a ton of other stuff too.
    A frackin universe version is also in the works like shown in the picture. (Just fixing Irken ModFU to be compatible with 1.3)

    [​IMG]

    Armors:

    Irken Spacesuits (Augment compatible)
    Irken JetPacks (Augment compatible)

    Weapons:

    Irken SMG

    Furniture:
    Irken Assembler (A new Crafting table which can be built with C key and upgraded)
    ...
    Saint Apollyon likes this.
  3. Irken Ship Update

    XenoMind
    Warning if you have a Irken character previously. There will be a severe graphical glitch with your ship this update. What you must do is, remove all your valuables on board your ship. Then go to C:\Program Files (x86)\Steam\SteamApps\common\Starbound\storage\player. Once there, find your latest SHIPWORLD file and delete it.

    ---
    This update finally adds tiered upgrades for your ship. It's not the human place holder anymore. First two ships still have some human place holders though....
    projectmayhem likes this.
  4. NPC improvement and building update

    XenoMind
    Another update to fix some graphical bugs and add building materials.

    [​IMG]

    Weapons:

    Tier6 Irken Rocket Launcher

    Furniture:
    Irken Ceiling wires
    Irken Weapons rack
    Irken Reinforced Blocks
    Irken Wall blocks
    Irken Airlockdoor
    Irken Pipes
    Irken Platform

    Misc:

    Added traveling Merchants (have not encountered them naturally yet but I've spawned them.)

    Changes:
    Changed NPCs to...
    Saint Apollyon likes this.
  5. Voot Cruiser Update

    XenoMind
    New update that adds flying vehicles.

    [​IMG]

    Vehicles:
    VootCruiser
    SpittleRunner

    Food:
    Irken Sandwich

    Changes:
    Switched Irken NPC villagers to wear invader uniforms instead of elite
    MegaDoomer has been buffed slightly in health and protection.

    Major Bug fixes:
    Fixed an issue where tier6 irken chargegun was placed in tier 3 anvil and the Tier 3 Reinforced Irken Driver vice...
  6. MegaDoomer Update

    XenoMind
    This update adds Mechs and other stuff

    [​IMG]

    Vehicles:
    MegaDoomer X-3 Combat Stealth Mech

    Weapons:
    Tier6 Irken Charge Gun

    Misc:
    Irken Invader Uniform
    Invader Uniform is now in shiplocker at start

    Major Bug fixes:
    None this update

    Current Bugs:.
    Some background errors that I can't figure out that appeared suddenly due to changing everything from...
  7. My forgetting tiered PAKs update

    XenoMind
    Just me forgetting to put important stuff in this mod. Whoops ^^;

    Fixed some major graphical problems with both the male and female Irken sprites when not wearing clothing.
    Added Tier 3 and 4 PAKs
    Changed Tiered PAK names
  8. Bug fix updates

    XenoMind
    Changes:
    Removed PAKs on the base model.
    Food poisoning has been removed in exchanged for PAK upgrades, and Irkens inability to remove them or else suffer from 10 minutes of Doom.
    [​IMG]
    Best to skip intro because of this effect.
    [​IMG]
    Indicates a healthy Irken

    Added:
    Custom sirunit pet
    PAKs are now tiered and...
  9. Xeno's Irken Mod Weakness update

    XenoMind
    Update time!

    Weapons:
    Added Irken grenades

    Misc:
    With every good buff there must be some sort of negative trait to balance.
    Irkens have a status weakness.They now get food poisoning from eating meat.
    [​IMG]
    This indicator appears when eating any meat. It is called Irken Food Poisoning. Harmless against none Irken species but extremely deadly towards Irkens.

    In order for Irkens to...
  10. Xeno's Irken Mod

    XenoMind
    A quick update again. This one is mainly to fix a few major bugs I couldn't figure out. I added a couple of other stuff too in order to keep the update a little bit more exciting.

    Armor:
    Tier6 Irken Trooper set (All tier armors are now complete)
    Tier1 Irken headpiece

    Misc:
    Irken NPC tenent merchants now sell Irken food items.
    Another antennae type

    Changes:
    Changed armor colors to be only dyable red and purple again, due to some ugly color combinations at randomly...
    VladimirZycho and Saint Apollyon like this.