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Hi, is it possible to obtain the CelestialCoordinate for the planet the player is currently on? I'm able to find the coordinates of the player...
Hey guys. So I'm currently developing a mod, that modifies the MM to mine faster is you are shifting (basically you are focusing the...
I'm trying to change it so that instead of having the status effect go away when in water, it will stop if you drink a certain food item OR have a...
This question is a long shot, Is there a way to have an object or entity to get and reference the sprite sheet and frame data of another object...
I'm looking to prevent refreshing of a status effect timer. Here's what I have so far: A bleeding effect that behaves like reverse lava, dealing...
I removed some mods that were throwing exceptions; got everything apparently stable, playing, building, fighting, crafting... then I go back to...
Hey, I've been reading some guides and (kinda) achieved what I wanted, which was gliding in the air (like Terraria wings) when holding jump with...
So, if you use a "Container" object, you can call "world.containerItemApply(containerId, itemDescriptor, offset)" and it will take care of all the...
Hello ! I'm actually wondering if someone found a way to store datas available to objects from any world, and non-dependant to players (as it...
I'm creating a weapon that applies a custom status effect when it's held in a player's inventory. I think I know how to check if a player is...
Hello, guys. Can calling function in a recipe file be implemented?
Hello. Is there a way I can put text input in my object's GUI? Like this: [ATTACH]
So I'm trying to make an script to boot a player out of an area by warping them back to their ship. That part is easy enough, through the Remote...
I'm trying to get my weapon ability's lua file to print the current data that corresponds to the blade of a sword. The sword's activeitem is the...
I want to activate this teraforrmer when the player gets close to it. I a starting script here; function update(dt) local radius =...
This is a tricky one. I have previously determined that it is possible to animate active items that need to be continuously drawn through some lua...
require "/scripts/util.lua" require "/scripts/vec2.lua" require "/scripts/rect.lua" -- Helper functions function fireShockwave() local impact,...
I know the documentation says: "Sets the specified override configuration parameter for the object." But it doesn't seem to do anything when I try...
I've been wanting to to make an item that emits particles in various directions depending on which way it is pointing. So, I'd like to have the...
So I'm trying to make a weapon that can charge shoot, but the current chargeshot ability doesn't make any sound when charging, so I tried copying,...