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Stardew Valley has a buggy Random Number Generator (RNG). Likely C#'s own System.Random class, a "really bad" PRNG. Zoryn4163 created the "Better...
I'm wondering about the feasibility of a toggle to turn off random damage, such that damage output consistently matches the indicators. If it is...
So, as we all know, the story leaves something to be desired. After the story is completed, there's not much of anything to do, no real goal etc....
After a few testing, it turns out that what random quantity or ancient seed comes out is seeded (no pun intended). The result is based on the...