Hello, What I wish to do: Have a weekday have different dialogue strings without gating it through hearts value. For example, 1. either have the game pick one of two or more different, separate dialogue strings when spoken to on a specific day 2. or assign the first Monday of a season a different dialogue string than the second Monday of the season has Can this be done and if so, how? I don't have any knowledge that goes beyond the laymans understanding.
Pretty please? As far as I understand setting a date on a dialogue string would clash with the dialogue set for the weekday. Also is it possible to specify a year in the date for a dialogue string?