I find so lame the way how we have to fight the Boss's, we ''craft'' the boss's, wtf? o.o, im sorry but i find that so wrong, i am aware about keep the game playable permanently in multiplayer servers and singleplayer, so my solution allow you to fight them more than once, but not so often like now (because right now the boss's seems to be more like regular summoned mobs instead of boss's), so here is my suggestion: SUGGESTION: -My suggestion is be able to find the required items for craft the item that summon the boss, these pieces can be found in some dungeons at the deepest zone of the dungeon. -Once you find the pieces, you have to bring them to one specific altar (with altar i mean a place, it can be anything) that is generated in every planet of that specific Sector (so you can only summon the Boss in the tier planet where he belong, for example, the UFO is only for the Alpha sector) -So once you kill hem, he drop you the ship upgrade AND the item for craft better tools (so you cant craft the ship upgrade), at this way, the players are not going to be able to craft many Ship upgrades and transfer them betwen character, which is cheat, instead, they have to farm all the pieces again if they want to do that. -The only boss that can keep the current system is the UFO, because that have sense, but still be able to bring the UFO summon item to one altar, like one tower generated in the map for ''better transmission'' HOW THIS IS GOING TO HELP?: -The players are not going to cheat transfering the ship upgrade to others so easily -Fight against the boss's is going to have sense, because craft the boss's is kinda....wow for real? -Little instances will be part of the game and they are going to be important, because right now the only thing that they drop, is money. ------------------------------ PLS COMMENT WHAT YOU THINK ABOUT THIS!