Alright guys, thanks to Ordona, this thread is now stickied. Hopefully we can get a little more active people on here again!
The lack of new faces is somewhat of a problem. There doesn't seem to be much way of alleviating that, except for increasing publicity and waiting for folks to trickle in.
There's a light level of buoyancy at the moment, but nothing really. What more projects to conduct, I wonder...
Alright then, lads. Pull up yo pants and man up. Its time to screw em Clans over and show them who runs this RPtown. Just kidding. Mostly.
Aye, me matey. Also, Im going to make a new Treaty, and a new Corp of my own. Ill first make a Roleplay thing announcing the new Treaty, then make lore and rules, kay? Can you call all the old classics?
The whole ranks have dissipated into mist. We must to reforge the group on our own. You've been a very helpful member. Good luck on your travels.
I don't know if I've been helpful or good at this but I'm considering packing it in as well, too much IRL stuff happening for me. Have a good time guys!
Greetings everyone! Science and exploration has arrived! Finally, a glimpse, a chance, lifeforms to communicate with? I've been trying to get the communications module running again for about seven months now. Being lost in deep space is quite an exciting adventure, being lost in science even more. I am looking for investors to start the production and development of the explorative research vessel I am currently maneuvering through deepest of spaces. Interested anyone?
(Note that I read the OP, the most recent page, and the forum list, not much past that.) I love this idea, we'd need a few things to make it work, the first big thing is already here, a thread that lists corps by their type. The next thing we need is a usable set of rules, think along the lines of Dungeons and Dragons's ruleset of checks and requirements. Have a basic set of stats that are compared with a random element that allows for gambling and chance. It'd be nice to get a mod or someone who can actually change the site around, but it's entirely possible to do this on our own, as long as we have a reliable public random number generator so that someone can't say "oh yeah, I'm getting really lucky today, I rolled 3 20s in a row!" This would allow for true RPing, prevent godmodding, and allow this to be played more like a concrete game, but with infinite possiblities. This is by far the most difficult hurdle to get through, it won't be easy to set up a good, easy-to-use corp engine. The second thing that we need is a thread that lists alliances, wars and supply chains, their needs, resources, and a load of other stuff. This would be a pretty big thing for someone to manage, I think that in order to officially transport goods in a supply chain, corps have to ally together on this thread, so that it's not confusing who is allied with who, and it's shown in a clear and efficient manner. Of course, one corp can be in multiple alliances and chains at the same time. This is where many resources are managed, planets are here, which have to be colonized and then either plundered for lots of resources quickly, or sustained. This would be a really cool way to manage corps, and if designed well, it'd be quite possible for every corp to do anything they want, with difficulties determined by how out-there the idea is.
A ruleset is probably one of the things that would make things run a lot more smoothly, but I'm fairly sure not many would be comfortable with the idea of imposing a set of rules onto these kind of activities -- the limits, mechanics, etc. would have a degree of arbitrary decision-making involved. Of course, we could get community consensus, but then the decision-making is expanded from the individual to the group: who's to say group X has a better idea of what the Corporation subforum should be than newcomer group Y? If we do get this out of the way the simplicity would make this appeal to a lot more people, though. And as for some personal thoughts, roleplaying is the creation of dynamic stories with others, and that becomes more limited if there's a rule 'system' in place. Rather, I believe roleplayers exercising their good judgement and having certain fallacies attended too would ultimately be the best compromise between fun and standardization. And then there's the idea of the "universe rules", but seeing as this is based on Starbound, that shouldn't be too much of a hassle. Of course, espionage will always be a component of commercial activities. A good deal of subtlety would add a whole new layer of engaging action to the activity. Possibly a thread for "public announcements", when you want those relationships to be known among the galactic community. And then there's more possibility for friction between groups as a corporation flits between the alliances, eventually sparking alliances everywhere to cause massive galactic warfare. Hehe. Would it be too confusing for a newcomer?
As a D&D DM, I find the rules to be far less restricting and much more liberating when it comes to RP, having a character that has certain abilities that are concrete, and stats for doing things out of the ordinary, allows players lots of freedom of doing what they want, often without stepping on toes. With live RPGs, the beautiful thing is that people can always ask "can I do this?" And as a DM I usually say "Yes, but. . ." This gives players the impression that they're living in a real world, one with actual choices, consequences, and obstacles to one's goals, these reactions make RPing much more interesting, not to mention preventing godmodding and providing a challenge. I think anything that the corps want made public they put on their public thread, private things go on the private conversation thread that all corps should set up. If there were people who maintain a list of alliances and trade channels, and news corps that read up on events (I think it'd be cool to have a press passes into a certain subforum where corp events are documented, but that'd be very challenging to set up.) And I think that as long as there's a very clear way of reading what corps are organized where, and that the corp engine is easy-to-understand and as simple as poddible, there won't be that much confusion, any confusion could be cleared up by an active help thread.