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WIP Deconstructor - tier 3 refinery

Discussion in 'Crafting and Building' started by EvilEngineer, Dec 8, 2013.

  1. EvilEngineer

    EvilEngineer Starship Captain

    EDIT:
    Discontinued thread, as file has been released and is no longer a WIP. New thread and download link have been created.
    http://community.playstarbound.com/index.php?threads/matter-deconstructor-1-0.43869/
    http://www.nexusmods.com/starbound/mods/41/?

    Since the refinery has a very limited scope of items it can turn into pixels, I've created a tier 3 version that will turn EVERYTHING into pixels. Finally a spot to turn all your loot into pixels.

    Pre-reqs:
    Robotic crafting table
    Starmap Upgrade Mk3

    Materials ( subject to change):
    4500 x Pixels
    20 x Coal Ore
    20 x durasteel bars

    How it works:
    Exactly like the refinery, except with more items it can turn into pixels.

    Progress:
    I've got the item in the game and tested it with advanced recipes. I now have to go through the very laborious process of creating recipes for EVERYTHING....
     
    Last edited: Dec 9, 2013
  2. Lithium

    Lithium Subatomic Cosmonaut

    Cool!
    But otherwise UN-UNIQUE :(
     
  3. EvilEngineer

    EvilEngineer Starship Captain

    Yeah, just a necessity mod. I've got too much crap X3

    300 recipes in so far... and so many more to go .:cry:
    Thankfully, once I get all of the data into my spreadsheet I'm scripting the .recipe file creation. Any changes should be pretty easy to update.
     
  4. DarkerCloud

    DarkerCloud Big Damn Hero

    Sounds awesome.
     
  5. EvilEngineer

    EvilEngineer Starship Captain

    1032 recipes in... it never seems to end.o_O
    Not sure how well all the random generated loot will handle. And for sure i'm gonna need help balancing pixel values on items.
    Anyone willing to help assign pixel values if I upload the spreadsheet to say a google doc?
     
    Svarr Chanston likes this.
  6. Lithium

    Lithium Subatomic Cosmonaut

    Oh, ok.....
    ;)
     
  7. EvilEngineer

    EvilEngineer Starship Captain

    Hmm. Love development some times. Had the device working. Loaded in 1000+ recipes. Now it doesn't work at all... :: kicks machine ::
     
  8. DarkerCloud

    DarkerCloud Big Damn Hero

    Is it not possible to load that many recipies?
     
  9. EvilEngineer

    EvilEngineer Starship Captain

    Muhahah... it works. Though I probably shouldn't have refined my starter shirt >.>

    Turns out it was a file encoding issue. Totally not something I was looking for.

    Oh well, time to tweak the stack and pixel settings. Think giving 10 pixels per dirt is a bit rich.
     
  10. EvilEngineer

    EvilEngineer Starship Captain

    The random generated loot seems to be a bit of a problem. Hoping I don't have to make a recipe for every possible combination. :eek: The subtitle name of the object doesn't seem to be cutting it.
     
  11. DarkerCloud

    DarkerCloud Big Damn Hero

    How do you change an item's pixel value?
     
  12. Svarr Chanston

    Svarr Chanston Cosmic Narwhal

    Don't give anything for dirt or cobble, trash items like that, now for clutter decorations and weapons, that would be worth something! Hit me up sometime if you want a second opinion on values. :3 I think this mod will be awesome!
     
  13. EvilEngineer

    EvilEngineer Starship Captain

    Ok, version 1.0 is finished. I've loaded every specifically named item in the game. Only hitch are the random generated stuff... need to find a way to address them correctly. Uploading file soon.
     
    Svarr Chanston likes this.
  14. ShadedBlade

    ShadedBlade Phantasmal Quasar

    This is quite awesome in absence of selling to merchants. I would be installing this right now if it weren't for my friends mod-phobia (and the current lack of a download link :p). Great job.
     

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