Old Post: Hi! I've been working on a small humanoid template that stands at 3 blocks tall. So far, after a lot of effort (figuring out humanoid.config stuff was ANNOYING), I'm really close to finished. When I went to go test all of the player functions, I found sitting to be problematic. Both the sleeve and the chest of chest armor were not properly aligned. I managed to add a frame to the sleeves and realign the sleeves, but I cannot seem to (or figure out how to) define a new frame for chest armor just for sitting. I've tried using where the old climb frame would be, and when that failed, one of the frames where words are often placed to explain frames. Both attempts failed, and to varying degrees of result. At worst, I'd lose all my frames for armor defined by this 'smolchestm' subtype, and at best, nothing would change and the sit frame would still use idle.1 's frame. Here is a screenshot of what I mean. I would release a .zip of this as to help people better understand what's going wrong but I have been expressly disallowed from posting this by (at least until I rename and remove assets of) the maker of the original (normal sized) template. So in the case that someone needs the zip I can PM you a link to a download. Okay, so right now I am working on an alternative solution: Simply scaling a normal sized race down to appropriate size, which allows for armor from any race to work with the given 'small' race. However, along with it, any drawable (items you hold in your hand) scale down with you, and this can pose an issue, although isn't of immediate concern. Is there any way to scale the drawable separately from the player, so that a smaller character can still use a normal sized weapon?