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RELEASED Golemancer - Core 1.2.0

Core scripts for golemancy implementation on Starbound

  1. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    AlbertoRota submitted a new mod:

    Golemancer - Core - Core scripts for golemancy implementation on Starbound

    Read more about this mod...
     
    Inf_Wolf14 likes this.
  2. Inf_Wolf14

    Inf_Wolf14 Spaceman Spiff

    First!
    Now let's get crazy shall we?
     
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  3. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Wow! That was fast!!!
    Give it a try and enjoy!
    If you have any idea/request, just let me know, feedback will be extremely welcome, that way i can focus on developing things that will be useful!:nuruhappy:
     
  4. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Ok, first discussion point:

    Do this make any sense?

    1. You have a (Sightly modified) Poptop.
    2. You fed the Poptop launching raw steaks in front of it.
    3. Pufff!!! Your Poptop becomes an Adult Poptop.


    1. You have a (Sightly modified) Geode golem.
    2. You enrich the Geode golem launching Scorched Cores in front of it.
    3. Pufff!!! Your Geode golem becomes a Fire golem.


    1. You have a (Sightly modified) Oxidized mechanic spider .
    2. You oil the Oxidized mechanic spider submerging it on oil.
    3. Pufff!!! Your Oxidized mechanic spider becomes an Mechanic spider. (Ok, this is the least exciting one)
     
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  5. Inf_Wolf14

    Inf_Wolf14 Spaceman Spiff

    I like everything. First, I have been secretly known as the Mad Poptop-Hatter for some time. :proper: :poptop:
    Second, i was thinking of making geode/crystal golems already, so this only makes me happier.
    Third, the Sallok need more crazy things like this to accompany the already awesome weapons.

    @Jareix Cryvix get over here!
     
  6. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    Wh- wha? What'd I do?!
     
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  7. MrMadJackVIII

    MrMadJackVIII Void-Bound Voyager

    It would be nice to add an example mod for those who aren't good at coding, so they can experience this too. People can't really rate this as good or bad because there is no way to test the functions without knowing your way around the coding. Not to mention we'd have to make our own sprites, and not all of us can do that, either.
     
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  8. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Both @Inf_Wolf14 and @Jareix Cryvix have shown interest in this scripts (In fact they are made for them), if you give this a little time, you will be able to see how this scripts work in their mods.
    On the other side, I need to beautify this, more pics, vids and examples, just give me a week and this should look prettier and more clear :nuruhappy:
     
    Jareix Cryvix likes this.
  9. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Time for a little sneak peek of "Golemancer - Core 1.1.0 - Feed the Poptop edition"!
    FeedThePoptop.gif
    You can see in this little gif every single script update I've been working on:
    1. Golem scripts can now be attached to monsters
    2. Golem scripts can now "eat" dropped items in addition to "drink" liquids.
    3. Golem scripts can now spawn monsters as result
    In addition to that, I've being doing a massive effort to design a beautiful and usefull landing page and TONS of example mimi-mods to test and showcase the scripts, as asked by MrMadJackVIII.

    I will do the push to live the weekend, I want to re-test everything and try to refactor everything to make it as modular as possible.
     
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  10. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    Frickn hell to the yeah! Now all that's needed is for it to trigger certain reactions. (as in, poptops getting "aggroed" on item entities.)
     
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  11. enderlordalatreon

    enderlordalatreon Big Damn Hero

    This looks good, time to make some Thaumcraft-like golems!



    Example:
    Golem.jpg
     
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  12. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    This week I'm going to focus on getting this page up and running, add a bit of lore and tons of example micro-mods to ease the learning curve.

    I already have some ideas (Heavily inspired by Thaumcraft) of golem scripts I want to develop, but It will need to wait a bit.

    Meanwhile, if anyone has any idea/request, please, share it here!!!!
    Even if it's a crazy one, even if it seems impossible to implement!!!

    The crazier the better!


    I promise to read them all, and to give them at least one try.
     
    Jareix Cryvix likes this.
  13. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    I'm in the process of updating the main page, I can't attach files on it, so i need to put them here and link from there... anyway, enjoy:
    GolTest-AnimCore-01.gif GolTest-AnimCore-02.gif
     

    Attached Files:

    Last edited: Sep 29, 2016
    Jareix Cryvix likes this.
  14. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    You're having fun with this aren't you?
     
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  15. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    That's exactly what hobbies are for!:nuruawe:
    Being serious... Lately I've been scripting more than playing... and you know what??? I LOVE IT!
     
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  16. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    I know right! Unfortunately, I'm not quite good enough with lua to use it properly... I'm more experienced with Java myself, hence why the JSON scripts I find to be much easier to deal with...
     
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  17. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Ok... main page re-style is almost done! Only "Evolutionary golem" info is missing, but the main structure is done and is no as ugly and confusing as before.

    I will really appreciate if someone can read it and give some feedback:
    • Is it clear?
    • Is it boring?
    • Can you easily see what you are looking for?
    • Can you see the images?
    • Are the download links working?
    • -- Anything else you thing is relevant --
    In the meanwhile:
    At the moment valid resources are placed liquids and dropped items, to give the process a darker shade...
    Should I make Energy/Live a valid resource?
    That way some processes will require you to have armor / healing items to survive, or to have an certain amount of energy to achieve, or to do a SACRIFICE :nurunega:.
     
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  18. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    So far, I like the new page layout. It's easy to read, and makes much sense. I think you could provide a few non-living examples (such as greckan from flesh and such) and perhaps a vehicle spawning from one.
    As for the life, you have ALL of my approval! Perhaps making certain creatures a requirement as much as other things. (such as feeding mooshi and NPCs to an adult poptop to produce a tamed adult poptop and tamed young poptops)
     
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  19. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Another pair of examples for the main page, this time monsters:
    GolTest-Evolve-01.gif GolTest-Evolve-02.gif
     

    Attached Files:

  20. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Thanks for the feedback! Some very interesting ideas there:
    1. "perhaps a vehicle spawning from one"
      • So... items as result of the infusion... sounds absolutely reasonable, It won't be on this weekend version, but i've put it on my TODO list.
    2. "Perhaps making certain creatures a requirement"
      • Not just ANY life, but a certain creature/NPC/player life... same as above, sounds absolutely reasonable, added to the TODO list.
    3. "produce a tamed adult poptop and tamed young poptops"
      • That's a tricky one, at the moment you can't specify spawned monster's configuration... i will improve that in next releases.
      • Multiple spawn should be done, it makes sense, added to the TODO list.
     
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