Help with tIDE

Discussion in 'Mods' started by Lukaja, May 24, 2018.

  1. Lukaja

    Lukaja Void-Bound Voyager

    I've been messing around with the tIDE and TILED map designers and was wondering what the 'paths' layer and tilesheet were and what they do. Thanks beforehand.
     
    • Allayna

      Allayna Ketchup Robot

      the Paths layer, to you as a map modder, is the starting debris and landscaping.
      As you edit maps with these, these need a new game to be visible as there are part of the save file
      paths.png
      so taking 1-4 across, a-h down
      ignore a and b, don't really do anything

      c1 is a background light
      c2-4 are the regrowing trees, d1 is a palm tree
      d2-e3 and f4 are the debris
      e4 is the giant log that needs iron ax to break
      f1 is big rck that needs iron pick to break
      f2 is big stump that needs copper ax
      f3 is starting grass spots
      g1 is this big 2x4 bush
      g2 is the medium 2x2 bush that will have berries
      g3 is the small 2x1 bush

      Unsure about the others, new with the beta
      g4 is i believe makes shimmering spots in the water in the forest areas?
      h1 - ???
      h2 and h3 look like the icons when starting a multiplayer game to choose cabins near or far apart
       
        Last edited: May 25, 2018
        Lukaja likes this.
      • Lukaja

        Lukaja Void-Bound Voyager

        thank you so much!
         
        • Lukaja

          Lukaja Void-Bound Voyager

          you mentioned f1 twice? once in the unknown and once as a big rock
           
          • Allayna

            Allayna Ketchup Robot

            yeah, i went abcdef-ef instead of gh for some reason... fixed my post :rofl:
             
            • Lukaja

              Lukaja Void-Bound Voyager

              Another question, is there a way to change the entrances on the maps? Thanks for everything
               

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