Ulithium_Dragon submitted a new mod: Hunter Crewmembers - Adds a new class of crewmates: Hunters! Read more about this mod...
I love the idea of this mod, unfortunately after installing both this and the job offers compatibility patch my game crashes on start up. The only other crew-related mods I have installed are Job Offers and Earth's finest.
I keep seeing people complain about this, but I can't reproduce the issue on my end... I posted an update the the Hunter Crewmembers Job Offers Patch just now - see if that fixes it...?
Tried again with the update and still no luck, but here's what I got in my starbound.log [[03:21:51.581] [Info] Root: Loaded ItemDatabase in 77.1498 seconds [03:239.635] [Error] Application: exception thrown, shutting down: (NpcException) Error loading npc type '/npc/crew/crewmemberhunter.npctype' [0] 7ff765671ee3 Star::captureStack [1] 7ff765670c6e Star::StarException::StarException [2] 7ff765670d58 Star::StarException::StarException [3] 7ff7658a67f0 Star::NpcException::NpcException [4] 7ff765f1d21d `Star::NpcDatabase::NpcDatabase'::`1'::catch$333 [5] 7ff9fd86c220 _C_specific_handler [6] 7ff9fd8629b2 _FrameUnwindFilter [7] 7ffa0ddf90e3 RtlCaptureContext [8] 7ff7658a6541 Star::NpcDatabase::NpcDatabase [9] 7ff7659c9f55 std::make_shared<Star::NpcDatabase> [10] 7ff7659cf149 <lambda_dac2343a22de2a18205bfb776f5aeb10>:perator() [11] 7ff7659c0baf std::_Invoker_functor::_Call<<lambda_dac2343a22de2a18205bfb776f5aeb10> & __ptr64> [12] 7ff7659c4ab6 std::invoke<<lambda_dac2343a22de2a18205bfb776f5aeb10> & __ptr64> [13] 7ff7659c2399 std::_Invoke_ret<std::shared_ptr<Star::NpcDatabase>,<lambda_dac2343a22de2a18205bfb776f5aeb10> & __ptr64> [14] 7ff7659d13f6 std::_Func_impl<<lambda_dac2343a22de2a18205bfb776f5aeb10>,std::allocator<int>,std::shared_ptr<Star::NpcDatabase> >::_Do_call [15] 7ff7659cf6f7 std::_Func_class<std::shared_ptr<Star:anceDatabase> >:perator() [16] 7ff7659c6f63 Star::Root::loadMemberFunction<Star::NpcDatabase> [17] 7ff7659c50f9 Star::Root::loadMember<Star::NpcDatabase> [18] 7ff7659d66d2 Star::Root::npcDatabase [19] 7ff7659c0c40 std::_Invoker_pmf_pointer::_Call<std::shared_ptr<Star:ungeonDefinitions const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 & __ptr64> [20] 7ff7659c4609 std::invoke<std::shared_ptr<Star::ItemDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64> [21] 7ff7659c200c std::_Invoke_ret<std::shared_ptr<Star::TerrainDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64> [22] 7ff7659c0cce std::_Call_binder<std::_Unforced,0,std::shared_ptr<Star::Configuration> (__cdecl Star::Root::*)(void) __ptr64,std::tuple<Star::Root * __ptr64>,std::tuple<> > [23] 7ff7659c03be std::_Binder<std::_Unforced,std::shared_ptr<Star::SpawnTypeDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const>:perator()<> [24] 7ff7659d0cb2 std::_Func_impl<Star::SwallowReturn<std::_Binder<std::_Unforced,std::shared_ptr<Star::ImageMetadataDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const> >,std::allocator<int>,void>::_Do_call [25] 7ff765668d3b <lambda_7b083dc4bdd496712d99e51bb49515b5>:perator() [26] 7ff765669ae2 Star::WorkerPool::WorkerThread::run [27] 7ff76566ea0e Star::ThreadImpl::runThread [28] 7ffa0cb88102 BaseThreadInitThunk [29] 7ffa0ddac5b4 RtlUserThreadStart Caused by: (NpcException) Repeat npc type name 'crewmemberhunter' [0] 7ff765671ee3 Star::captureStack [1] 7ff765670c6e Star::StarException::StarException [2] 7ff7658a6516 Star::NpcDatabase::NpcDatabase [3] 7ff7659c9f55 std::make_shared<Star::NpcDatabase> [4] 7ff7659cf149 <lambda_dac2343a22de2a18205bfb776f5aeb10>:perator() [5] 7ff7659c0baf std::_Invoker_functor::_Call<<lambda_dac2343a22de2a18205bfb776f5aeb10> & __ptr64> [6] 7ff7659c4ab6 std::invoke<<lambda_dac2343a22de2a18205bfb776f5aeb10> & __ptr64> [7] 7ff7659c2399 std::_Invoke_ret<std::shared_ptr<Star::NpcDatabase>,<lambda_dac2343a22de2a18205bfb776f5aeb10> & __ptr64> [8] 7ff7659d13f6 std::_Func_impl<<lambda_dac2343a22de2a18205bfb776f5aeb10>,std::allocator<int>,std::shared_ptr<Star::NpcDatabase> >::_Do_call [9] 7ff7659cf6f7 std::_Func_class<std::shared_ptr<Star:anceDatabase> >:perator() [10] 7ff7659c6f63 Star::Root::loadMemberFunction<Star::NpcDatabase> [11] 7ff7659c50f9 Star::Root::loadMember<Star::NpcDatabase> [12] 7ff7659d66d2 Star::Root::npcDatabase [13] 7ff7659c0c40 std::_Invoker_pmf_pointer::_Call<std::shared_ptr<Star:ungeonDefinitions const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 & __ptr64> [14] 7ff7659c4609 std::invoke<std::shared_ptr<Star::ItemDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64> [15] 7ff7659c200c std::_Invoke_ret<std::shared_ptr<Star::TerrainDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64> [16] 7ff7659c0cce std::_Call_binder<std::_Unforced,0,std::shared_ptr<Star::Configuration> (__cdecl Star::Root::*)(void) __ptr64,std::tuple<Star::Root * __ptr64>,std::tuple<> > [17] 7ff7659c03be std::_Binder<std::_Unforced,std::shared_ptr<Star::SpawnTypeDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const>:perator()<> [18] 7ff7659d0cb2 std::_Func_impl<Star::SwallowReturn<std::_Binder<std::_Unforced,std::shared_ptr<Star::ImageMetadataDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const> >,std::allocator<int>,void>::_Do_call [19] 7ff765668d3b <lambda_7b083dc4bdd496712d99e51bb49515b5>:perator() [20] 7ff765669ae2 Star::WorkerPool::WorkerThread::run [21] 7ff76566ea0e Star::ThreadImpl::runThread [22] 7ffa0cb88102 BaseThreadInitThunk [23] 7ffa0ddac5b4 RtlUserThreadStart [03:239.635] [Info] Application: shutdown... [03:239.792] [Info] Root: Shutting down Root [03:23:40.951] [Info] Application: Destroying SDL Window [03:23:41.110] [Info] Application: stopped gracefully
I know what the issue is, and I'm currently trying to figure out the best way to resolve the conflict: Frankin Universe also adds a file called "crewmemberhunter.npctype", and Starbound still freaks out if two mods try to load the same exact file rather than just, you know, letting one overwrite the other...).
Hmm, well I really don't have much interest in Starbound anymore. I'll get around to it when I have time, but it may not be anytime soon (been very busy lately). If anyone wants to many an unofficial patch, you have my full permission and do not ask me before releasing it (but it would be nice if you would post a link to it in this thread).