What if monsters had a chance to drop loot bags that consisted of four variates inlcluding: Material, Melee, Gun, and Decoration. Also, there would be different rarities for these loot bags, the rarities for the regular Starbound items. (Common, Uncommon, Rare, Legendary). The bags would contain an amount of items depending on their rarity. (Common and Uncommon have a chance to drop 1-3 items and Rare and Legendary drop 3-5 items). The higher the rarity the harder to find. Not only that but the easier the monsters are, the less there is a chance of getting a high rarity or getting one at all, opposite with harder enemies. As planet difficulties get higher so do loot bag drop rates. But if it is a mini boss, (The monsters with the red particles coming out of them), there is a 100% chance to get a rare or legendary loot bag. Eg. You are rushing by and you stumble upon a monster. It is hard to kill and it drops a rare material loot bag. You open it and get 5 titanium bars, 20 copper bars, and 10 diamonds. You understand where I'm getting at. And believe me, know that this would take a lot of effort to achieve, but if a modder out there or Tiy sees this, please take this into mind. My motives are that this would add a deeper RPG element and would give a better reason to kill monsters instead of just pixels. The numbers do not have to stay the same, they are just reasonable variables that came to mind. P.S I would do this myself without any hesitation whatsoever but i couldn't code to save my life. Feedback is greatly appreciated.