Does anyone know how to make a flee state? I want to make wild farmables that flee upon being attacked.
...you start with the empty "fleeActions" : [] array seen in some monster files. For example, the adultpoptop file Code: { "type" : "adultpoptop", "shortdescription" : "Adult Poptop", "description" : "It's huge...", "categories" : [ "adultpoptop" ], "parts" : [ "body" ], "animation" : "adultpoptop.animation", "dropPools" : [ { "default" : "adultpoptopTreasure", "bow" : "adultpoptopHunting" } ], "baseParameters" : { "scripts" : [ "/monsters/monster.lua" ], "behavior" : "monster", "behaviorConfig" : { "damageOnTouch" : true, "targetQueryRange" : 20, "targetOnDamage" : true, "keepTargetInSight" : true, "keepTargetInRange" : 50, "targetOutOfSightTime" : 2.5, "hurtTime": 0.10, "hurtWaitForGround": false, "hurtWaitForGroundTime": 0.1, "foundTargetActions" : [ ], "fleeActions" : [], "hostileActions" : [ { "name" : "action-animate", "cooldown" : 15, "parameters" : { "stateType" : "body", "state" : "roar", "animationTime" : 0.53 } }, { "name" : "action-charge", "cooldown" : 6.0, "parameters" : { "maximumRange" : 15, "windupState" : "chargewindup", "windupTime" : 0.3, "chargeTime" : 0.1, "chargeSpeed" : 30, "chargeControlForce" : 1000, "chargeState" : "charge", "wallCrashSound" : "", "wallCrashEmitter" : "", "winddownTime" : 0.05, "winddownStopForce" : 1000, "winddownState" : "chargewinddown" } } ], "periodicActions" : [], "approachActions" : [ { "name" : "approach-walk", "parameters" : { "canJump" : true, "maxJumps" : 5, "jumpXVelocity" : 12, "jumpYVelocity" : 30, "jumpXControlForce" : 50, "minXRange" : 10 } } ], "followActions" : [ { "name" : "approach-teleport", "parameters" : { } }, { "name" : "approach-walk", "parameters" : { "canJump" : true, "maxJumps" : 5, "jumpXVelocity" : 12, "jumpYVelocity" : 30, "jumpXControlForce" : 50, "minXRange" : 10 } } ], "wanderActions" : [ { "name" : "wander-walk", "cooldown" : 6.0, "parameters" : { "wanderTime" : [5, 15] } } ] }, "damageParts" : { "body" : { "damage" : 13, "teamType" : "enemy", "damageSourceKind" : "slash", "knockback" : 20, "statusEffects" : [ ] } }, "touchDamage" : { "poly" : [ [1.75, 2.55], [2.25, 2.05], [2.75, -3.55], [2.25, -3.95], [-2.25, -3.95], [-2.75, -3.55], [-2.25, 2.05], [-1.75, 2.55] ], "damage" : 13, "teamType" : "enemy", "damageSourceKind" : "slash", "knockback" : 20, "statusEffects" : [ ] }, "metaBoundBox" : [-4, -4, 4, 4], "scale" : 1.0, "movementSettings" : { "collisionPoly" : [ [1.75, 2.55], [2.25, 2.05], [2.75, -3.55], [2.25, -3.95], [-2.25, -3.95], [-2.75, -3.55], [-2.25, 2.05], [-1.75, 2.55] ], "mass" : 2.5, "walkSpeed" : 2, "runSpeed" : 3, "airFriction" : 0, "airJumpProfile" : { "jumpSpeed" : 35.0, "jumpInitialPercentage" : 1.0, "jumpHoldTime" : 0.0 } }, "bodyMaterialKind" : "organic", "knockoutTime" : 0.3, "knockoutAnimationStates" : { "damage" : "stunned" }, "deathParticles" : "deathPoof", "knockoutEffect" : "", "statusSettings" : { "statusProperties" : { "targetMaterialKind" : "organic" }, "appliesEnvironmentStatusEffects" : false, "appliesWeatherStatusEffects" : true, "minimumLiquidStatusEffectPercentage" : 0.1, "primaryScriptSources" : [ "/stats/monster_primary.lua" ], "primaryScriptDelta" : 5, "stats" : { "knockbackStunTime" : { "baseValue" : 0.25 }, "knockbackThreshold" : { "baseValue" : 9 }, "maxHealth" : { "baseValue" : 180 }, "protection" : { "baseValue" : 0.0 }, "healthRegen" : { "baseValue" : 0.0 }, "powerMultiplier" : { "baseValue" : 1.0 }, "physicalResistance" : { "baseValue" : 0.0 }, "fireResistance" : { "baseValue" : 0.0 }, "fireStatusImmunity" : { "baseValue" : 0.0 }, "iceResistance" : { "baseValue" : 0.0 }, "iceStatusImmunity" : { "baseValue" : 0.0 }, "electricResistance" : { "baseValue" : 0.0 }, "electricStatusImmunity" : { "baseValue" : 0.0 }, "poisonResistance" : { "baseValue" : 0.0 }, "poisonStatusImmunity" : { "baseValue" : 0.0 } }, "resources" : { "stunned" : { "deltaValue" : -1.0, "initialValue" : 0.0 }, "health" : { "maxStat" : "maxHealth", "deltaStat" : "healthRegen", "defaultPercentage" : 100 } } }, "mouthOffset" : [0, 0], "feetOffset" : [0, -8], "capturable" : true, "captureHealthFraction" : 0.5, "nametagColor" : [64, 200, 255], "captureCollectables" : { "monsters" : "adultpoptop" } } } Also if anyone knows of any place besides the forums or reddit that can help with modding, please let me know. A discord perhaps? I'm not sure if anything exists. But I have a lot of questions and most I have submitted never got an answer, so it would help.
I know there's a discord server for Starbound, bu it's been over 2 months since I last logged in, so I may not be able to create an invite. There's also an FU discord, joined via an invite on the wiki main page.