Weapons getting unique special abilities is one of the updates I'm looking the most forward to. So...introductory speech. Talk about ideas and stuff. Stun Smash (Any two-handed weapon) Alt-fire triggers a slower attack which stuns targets on hit. Stun lasts 1 second for swords, 1.5 for axes, and 2 for hammers. The ability has a cooldown of 2x whatever its stun time is, so that you can't stunlock opponents. Seismic Blast (Hammer) Alt-fire triggers a jumping strike which, upon hitting an enemy or the ground, releases an area-of-effect explosion which damages all targets within the blast radius for 1x the weapon's Damage Per Swing. The formula for calculating the area of effect is Damage Per Swing divided by swing speed, so the stronger and slower the weapon, the larger the area. Tolkienessence (1-handed sword) <Passive> When a monster is within a radius of 40 blocks from the player, the sword's blade will glow a soft blue and emit a quiet humming noise. This counts only for monsters and not hostile guards. Since it's a passive ability, a sword with this power can also have a second, on-command ability. Punt Jab (Hammer) Alt-fire triggers a (relatively) quick jab attack which deals less damage but more knockback. If the target is knocked into a wall, however, they will take additional damage, making this an excellent ability for indoor encounters. Berserk Charge (Axe) Alt-fire causes the wielder to throw himself forwards suddenly, bouncing off of the target on hit and dealing minor damage. Aside from being fast and unpredictable, this attack also briefly disables shields and can cancel the enemy's attack if you ram them during windup.