Hi there! My friends and I have run into what we think is a bug, but it may just be an issue that wasn't thought about when creating the multiplayer version. The short story is that the shipping box only uses the Host's professions when calculating the sale value of items. I does not take into account the profession level of whoever put the item into the box. If you want to avoid losing money through this, make sure you only sell your goods to stores, not the box. A longer explanation/proof of why is below. My friends and I have decided to specialise, dividing up the tasks (farming, fishing, mining, husbandry), as that's how we decided we wanted to play the game. This means that we all have different skill levels and professions. One day, the host and I (who both have the Fisher profession at this time) are talking about how much our Legendary catch is worth in the end-day menu. Another friend remarked that on her screen, the fish value was lower (she hadn't touched fishing). This led us to compare money amounts on the end-day screen, and we discovered that if someone has a profit increasing profession, it is only shown on that farmhand's end-day screen. Base value (or a lower profession %) is shown for those who do not have that profession. On learning this, we did some experimenting with items and values and discovered only the Host's number adds to the wallet the next day. As you can see below, the farming and fishing values are different from each other, as only the farmhand's professions are used to calculate them. Our wallet on day 16 was $14635 (End of Day 15 Wallet: $7644 plus Host's End-Day Sale Value:$6991). If the professions were accurately taken into account (only our farmer sells crops, and only the fishers sell their fish) our end-day value would be $7157. This means our wallet's value on day 16 should be starting at $14801. Although in this example we only lose $166, on days when more items are sold this difference can get quite large While all this is easily circumvented by selling directly to stores (which we now do after realising the box is a cheapskate..), it sadly removes the convenience of the shipping box. Instead of spending a day doing things and then dumping our items in the box, we have to hold onto them until they can be taken to a store. I hope in future the box will be able to tell who has put an item in, and use that farmhand's profession to calculate accurate sale prices. I'd even be happy if the values were averaged, rather than being deleted if the Host lacks the profession. Image Proof: This is our wallet before going to bed: Our Tiller profession Farmer's end-day count up looks like this: Our Fisher profession Fishers get this screen: The next day, our wallet looks like this. (Start(7664) + HostsValue(6991) = $14635).