ChikoEduardo submitted a new mod: Murdercraft - Varied monster drops and new crafting recipes. Read more about this mod...
Hmm... I've been thinking about new drops and recipes and this are the ideas so far: Raw Heart: Dropped by most fleshy creatures upon death. It can be cooked or turned into 3 units of Blood at campfires. Meat Chunks: Red meat creatures will drop these instead of a body part or raw meat when killed with non hunting weapons. Meatball: Cooked Meat Chunks in campfires. It replenish less hunger than Cooked Steak. Killshake: These will also require Meat Chunks in the recipe. Meat Dumplings: These will require Meat Chunks instead of Raw Steak. Shepherd's Pie: The recipe for these will be different and will definitely require Meat Chunks. Bonemeal: Edible ground bones. This will probably replenish the least hunger in the game. Will probably be used as crafting ingredient for other things. Coronary Ingot: An Ingot shaped fried dish made of Meat Chunks, a Potato, Cheese and an Egg.
I should have noticed this earlier but, your mod is incompatible with frackinflora (or frackinuniverse as everyone else knows it) You should rename liquidblood to liquidgore? that fixes it
Sure, if that fixes the incompatibility then the next update will have that small edit. It might affect saved games, though.
ChikoEduardo updated Murdercraft with a new update entry: Update to version 1.1 (Cheerful Giraffe) Read the rest of this update entry...
Works with frackinuniverse now, thanks An idea: swords than when swung will spray blood that does damage
Hmm... that could work with the new sets of weapons and armor I have in mind. Bonemold equipment made from Bonemeal. (Heavily inspired by TES Morrowind) Bonemold weapons could spray blood in special attacks. --- Post updated --- A steam friend suggested I should expand to new murdercraft furniture like a blood fountain and wall items made of blood. Sounds like it would fit this mod.
ChikoEduardo updated Murdercraft with a new update entry: Update to version 1.2 (Cheerful Giraffe) Read the rest of this update entry...
ChikoEduardo updated Murdercraft with a new update entry: Update to version 1.3 (Cheerful Giraffe) Read the rest of this update entry...
ChikoEduardo updated Murdercraft with a new update entry: Update to version 1.4 (Cheerful Giraffe) Read the rest of this update entry...
I managed to make random gens bleed in liquid form, at last! Before updating the mod, 2 questions: 1-Now that it's possible for all monsters to bleed, should I remove the blood being dropped as item? This means the only way to get blood would be to pick it up with an upgraded matter manipulator so players starting a new game won't be able to get it until upgraded, which is more realistic IMO. 2-I will restore the vanilla salve recipe. What about a new medical item, Healing Potion. It will require plant fibre, gelatin and a bottle and will regen health over 90 secs at "sleeping in bed" speed. A plus for this item is it's not directly applied to wounds or used as a stim so players under medical effects of those items will still be able to drink this potion.
ChikoEduardo updated Murdercraft with a new update entry: Update to version 1.5 (Cheerful Giraffe) Read the rest of this update entry...
ChikoEduardo updated Murdercraft with a new update entry: Update to version 1.6 (Cheerful Giraffe) Read the rest of this update entry...
ChikoEduardo updated Murdercraft with a new update entry: Update to version 1.6a (Cheerful Giraffe) Read the rest of this update entry...
Im a bit lost So the mod makes the player to be able to make blood pools when killing a lot of stuff? And then make food from it?
[SPOLIER] Code: [ { "op": "remove", "path": "/paraspriteHunting" }, { "op": "add", "path": "/scorchionHunting", "value": [ [ 1, { "pool": [ { "weight": 0.998, "item": "scorchedcore" }, { "weight": 0.002, "item": "scorchionaf" } ], "poolRounds": [ [ 0.6, 0 ], [ 0.4, 1 ] ], "allowDuplication": false } ] ] }, { "op": "add", "path": "/hunting/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/hunting/0/1/pool/0/weight", "value": 0.55 }, { "op": "replace", "path": "/hunting/0/1/pool/1/weight", "value": 0.25 }, { "op": "add", "path": "/hunting/0/1/pool/-", "value": { "weight": 0.1, "item": "rawheart" } }, { "op": "add", "path": "/hunting/0/1/pool/-", "value": { "weight": 0.1, "item": "bone" } }, { "op": "add", "path": "/huntingquadruped/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/huntingquadruped/0/1/pool/1/weight", "value": 0.25 }, { "op": "replace", "path": "/huntingquadruped/0/1/pool/2/weight", "value": 0.25 }, { 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"path": "/iguarmorHunting/0/1/pool/0/weight", "value": 0.499 }, { "op": "replace", "path": "/iguarmorHunting/0/1/pool/1/weight", "value": 0.3 }, { "op": "add", "path": "/iguarmorHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "rawheart" } }, { "op": "add", "path": "/iguarmorHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "bone" } }, { "op": "add", "path": "/lilodonHunting/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/lilodonHunting/0/1/pool/0/weight", "value": 0.499 }, { "op": "replace", "path": "/lilodonHunting/0/1/pool/1/weight", "value": 0.3 }, { "op": "add", "path": "/lilodonHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "rawheart" } }, { "op": "add", "path": "/lilodonHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "bone" } }, { "op": "add", "path": "/monopusHunting/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/monopusHunting/0/1/pool/0/weight", "value": 0.499 }, { "op": 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"path": "/snauntHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "bone" } }, { "op": "add", "path": "/snuffishHunting/0/1/poolRounds", "value": [ [ 0.6, 0 ], [ 0.4, 1 ] ] }, { "op": "add", "path": "/snuffishHunting/0/1/allowDuplication", "value": false }, { "op": "replace", "path": "/snuffishHunting/0/1/pool/0/weight", "value": 0.998 }, { "op": "replace", "path": "/snuffishHunting/0/1/pool/0/item", "value": "cryonicextract" }, { "op": "replace", "path": "/snuffishHunting/0/1/pool/1/weight", "value": 0.002 }, { "op": "replace", "path": "/snuffishHunting/0/1/pool/1/item", "value": "snuffishaf" }, { "op": "remove", "path": "/snuffishHunting/0/1/pool/2" }, { "op": "add", "path": "/squeemHunting/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/squeemHunting/0/1/pool/0/weight", "value": 0.499 }, { "op": "replace", "path": "/squeemHunting/0/1/pool/1/weight", "value": 0.3 }, { "op": "add", "path": "/squeemHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "rawheart" } }, { "op": "add", "path": "/squeemHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "bone" } }, { "op": "add", "path": "/taroniHunting/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/taroniHunting/0/1/pool/0/weight", "value": 0.499 }, { "op": "replace", "path": "/taroniHunting/0/1/pool/1/weight", "value": 0.3 }, { "op": "add", "path": "/taroniHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "rawheart" } }, { "op": "add", "path": "/taroniHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "bone" } }, { "op": "add", "path": "/toumingoHunting/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/toumingoHunting/0/1/pool/0/weight", "value": 0.499 }, { "op": "replace", "path": "/toumingoHunting/0/1/pool/1/weight", "value": 0.3 }, { "op": "replace", "path": "/toumingoHunting/0/1/pool/2/item", "value": "adultpoptopaf" }, { "op": "add", "path": "/toumingoHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "rawheart" } }, { "op": "add", "path": "/toumingoHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "bone" } }, { "op": "add", "path": "/trictusHunting/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/trictusHunting/0/1/pool/0/weight", "value": 0.499 }, { "op": "add", "path": "/trictusHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "rawheart" } }, { "op": "add", "path": "/yokatHunting/0/1/fill", "value": [ { "item": "liquidredblood" } ] }, { "op": "replace", "path": "/yokatHunting/0/1/pool/0/weight", "value": 0.499 }, { "op": "replace", "path": "/yokatHunting/0/1/pool/1/weight", "value": 0.3 }, { "op": "add", "path": "/yokatHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "rawheart" } }, { "op": "add", "path": "/yokatHunting/0/1/pool/-", "value": { "weight": 0.1, "item": "bone" } } ] [/SPOILER] Here is a patch code for the hunting treasurepool, you need one for the other treasure pool too, so your mod wont conflict with so many others
ChikoEduardo updated Murdercraft with a new update entry: Update to version 1.6c (1.4.0) Read the rest of this update entry...