Since the old racial weapns were deleted in Cheerful Giraffe, I ve been thinkin, why not keep the old weapon in the game, just as lootable and/or buyable weapons. Who's with me here? And while we're on this topic, lthe old armou thar is now vanity armour should be functional again. Heck, why have so much vanity armour in the game? Give it back its old or give it new affects. Ill get that deeper later in another thread. Lets keep this up so dose dev see it!
To really revamp armor give it more stats: +health +protection (defense against sharp) +resistance (defense against blunt) +energy +energy regeneration +mobility (speed and jump) +warmth +durability (more of a variable: depletes as player gets hit while wearing; armor won't break, but will provide less protection and resistance) And to balance weapons for this: +Base damage +speed +DPS +Armor penetration (%: 100 armor penetration ignores armor completely during damage calculation) +sharpness (0-100: use this to determine which defense value to use; 50 means the average of the values) Also randomly generated armor.
Yes! Also charged/shielding wich blocks lots of damage , but depletes quickly from damage and regens slowly iver time. Post more later, sent from iphone
To add value to ducking, when you duck you dodge bullets. (In a similar manner to perfect blocking) also add rolling, while your holding duck double tap left or right to dodge/roll out of the way. (Not as small as distortion sphere, but not as tall as a player)
They probably woldnt put that, but good idea. Maby some ways fror 1 hand weapns to have special attacks, like a backstab for dagger or combat roll with a slash fro shortsword.